Trees in the Sand Summary
| Previous Quest | Next Quest |
|---|---|
| Seeking Hope | Que's Sanctuary |
Trees in the Sand Walkthrough
[1] Search for the Second the Sanctuary
Musoh is caught up on what they are going to do at the sanctuary. Although, he is insisting everyone be more casual with him.
Leave the Safe Area and approach the crossroads. Turn right and take the paths leading to the waypoint. Be careful while exploring, by the way. The map is a little tricky and you can get lost easily. Be sure to look for Safe Areas to unlock the map to make navigation easier. If you find yourself not at your destination, retrace your steps and look for other ways.
Despite how maze-like this quest is, there is some good loot to be found like some Blueprints. So look around before continuing to the waypoint.
| Blueprint | Map |
|---|---|
Mournflower | |
Holy Covenant | |
Grand Sledgehammer |
The most direct path to the next objective is on the path connected to the topmost Safe Area. Take that path to continue once you are done exploring what you can.
Head down the path from the Safe Area to enter The Veiled Grove. Musoh notices that this area is the only one with trees in a desert. Iori theorizes that they are near the sanctuary!
This area does not have a clear path, so make it easier by looking for the Safe Area here to open up the map. It is difficult to look for, but the most obvious sign you are close to it is through this path with two statues and a rectangular entryway.
Keep going and follow where that path leads you to find the Safe Area.
With a full map of The Veiled Grove, go and explore to claim some loot.
| Blueprint | Map |
|---|---|
Land Tomahawk | |
Shadowless Pants ・Defeat Sentry A'kawa to access |
From The Veiled Grove Safe Area, take the southern pass to the blocked off area. It's the sanctuary! Prepare your gear first and then access it.
[2] Defeat the Cursed Shrewman
Standing guard of the sanctuary is a Cursed Shrewman. It has two phases, one with its helmet intact and another where it is not. Defeat it to finish this quest!
| Battle Tip |
|---|
| ・It can throw glowing light orbs to the ground that will hurt you if you touch them. But it only throws them in the direction its facing, so reposition yourself behind him and attack! ・Its claws and toes will glow, signaling that it is going to attack. Dodge just before it finishes winding up for an attack. |
[3] Activate the warp terminal in Que's Sanctuary
After defeating the boss, the wall is lefted and you can now enter Que's Sanctuary.
Enter the sanctuary and just follow the waypoint to the deeper parts of the sanctuary where the warp terminal is.
Approach the terminal, activate it, and the quest will now be complete.
Iori wants to wait for the rest of the party, but Musoh insists they head back to rest. Before she can say anything, Musoh takes the terminal to go back.
Iori relents, and agrees to goes back too.
Back in town, Iori wants to talk to you in the tavern. There, she reflects on meeting Musoh, how big the quest actually is, how far you all have come, and how she is not quite the leader yet.
You comfort her, and she thanks you for listening to her.
Related Guides
List of All Main Quests
| List of Main Stories | |
|---|---|
| Closed Beta Test Arc | |
| Prologue | Iori's Request |
| Within the Shadows | The Violet Fencer I |
| The Violet Fencer II | |
| First Floor | |
| Summons | Beaten to the Punch |
| Secret Medicine of the Forest | Cave Diving |
| Dawning Fear | Onward to Tolbana |
| Raid Call | Labyrinth |
| Nightmare | Grip of Despair |
| Proof of Mettle | |
| Second Floor | |
| Cliffside Marvel | The Black Swordsman I |
| The Black Swordsman II | Original Sin |
| Legend of the High Elves | The Nightmare Recurs |
| Seeking Hope | Trees in the Sand |
| Que's Sanctuary | Onward to Taran |
| The Diva I | The Diva II |
| Violet Footsteps | Cati's Sanctuary |
| The Final Trial | Founding of the Order |
| Post-Game | |
| Underground | Black Iron Palace |