Proof of Mettle Summary
| Previous Quest | Next Quest |
|---|---|
| Grip of Despair | Cliffside Marvel |
Proof of Mettle Walkthrough
[1] Access the Main Terminal and Start the quest
Zash thinks that Kirito must have unlocked the teleporter and wants to use that to catch up to him. However, Iori says that, since they are so underleveled, they should go through the labyrinth and gain some levels. Realizing she is right, the team decides to run the labyrinth.
Teleporting to the Labyrinth, Zash worries about the boss but Iori assures him that they don't respawn. Zash then goes ahead to get the show rolling.
[2] Get through the Labyrinth and reach the 2nd floor
From the starting area, take the northern stairs to Greater Labyrinth: Bottom.
The Greater Labyrinth is the same as before, with invisible walls but some shortcuts to lower floors.
Some areas are also boobytrapped. It will spawn enemies to ambush you.
There is a definite exit to proceed with the quest, but explore the Labyrinth first to get some loot around the area.
After exploring, take the exit in the upper-middle chamber.
After that, climb up to the Safe Area. Rest there to continue.
Take the path to the east to head to Greater Labyrinth: Lower. Up ahead is a black door. Make sure you are ready and when you are, open it.
[3] Defeat the Kobold Champion
Behind the door is the Kobold Champion! Defeat it to continue.
| Battle Tip |
|---|
| The Kobold Champion's spear can inflict Burning on you. Dodge it at all costs! |
[2] Get through the Labyrinth and reach the 2nd floor
Afterwards, continue on up to the next Safe Area. Rest in the area to continue.
Head north to the next expansive area. Explore this one as well to get some loot.
After exploring, travel to the upper right chamber and take the exit from there.
Head to the Safe Area and rest there once again to move on.
After resting, continue forward. The waypoint will lead you to a staircase leading to another Safe Area.
However, a door will stand in the way. Just open it, there is nothing to worry about.
You are now back at the throne room from the last quest, but like Iori said the boss is no longer there, and it is completely empty.
Behind the throne is another door, open it to proceed.
Climb the stairs to the Safe Area above. Rest there once more to continue.
Continue onwards to the Greater Labyrinth: Upper Middle.
The area ahead is another expansive area. Explore it to get the loot from the chests before leaving.
If you are finished looting, head to the upper-left area of the labyrinth. The exit to the next objective is there.
Rest in the Safe Area to continue.
Continue forward up the ramps. At the end, there will be another black door. Be sure you are prepared. Once you are, open it to press on.
[4] Defeat the Ruin Kobold Chieftain
The next boss in the Labyrinth is the Ruin Kobold Chieftain. Defeat it to continue!
| Battle Tip |
|---|
| The Kobold relies a lot of spinning attacks! Its most pressing attack is its spinning attack. When the Kobold's claws glow and it winds up, keep your distance |
[5] Get through the Labyrinth and reach the 2nd floor
After killing the chieftain, take the path upwards to the Safe Area and rest there.
After resting, proceed onward to the next area. Once again, it is expansive so go and explore the area and looting chests as you do.
When you are finished, head to the upperleft area to take the exit to the next Safe Area.
Climb on up and rest in the Safe Area.
Continue forward and you will come across a large empty area. Likely nothing here, but there is a door. Prepare yourself before opening the door.
[6] Defeat the Illfang Kobold Lord
Uh oh, looks like something was behind the door waiting for you. It is the Illfang Kobold Lord and he brought his posse with him. He is not the floor boss, but the dungeon boss. Still, he is the last obstacle between you and the next floor. Defeat it, but be careful, it also has a second phase!
| Battle Tip |
|---|
| The Kobold Lord can call upon other Kobolds to help him, even the ones with Burning-inflicting spears. He will call more when they die, but the important thing is to not get outnumbered. Defeat them and attack the Kobold Lord when he is outnumbered! |
[5] Get through the Labyrinth and reach the 2nd floor
After defeating the dungeon boss, go through the door and take the winding stairs upwards. It is a long climb, but there are no enemies there so it is a safe path.
Once you make it to the top, Zash is there waiting for you by the exit.
Take a moment to take in the view of the second floor. Once you do, apporach and activate the nearby Safe Area to complete the quest.
Related Guides
List of All Main Quests
| List of Main Stories | |
|---|---|
| Closed Beta Test Arc | |
| Prologue | Iori's Request |
| Within the Shadows | The Violet Fencer I |
| The Violet Fencer II | |
| First Floor | |
| Summons | Beaten to the Punch |
| Secret Medicine of the Forest | Cave Diving |
| Dawning Fear | Onward to Tolbana |
| Raid Call | Labyrinth |
| Nightmare | Grip of Despair |
| Proof of Mettle | |
| Second Floor | |
| Cliffside Marvel | The Black Swordsman I |
| The Black Swordsman II | Original Sin |
| Legend of the High Elves | The Nightmare Recurs |
| Seeking Hope | Trees in the Sand |
| Que's Sanctuary | Onward to Taran |
| The Diva I | The Diva II |
| Violet Footsteps | Cati's Sanctuary |
| The Final Trial | Founding of the Order |
| Post-Game | |
| Underground | Black Iron Palace |