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Week 1 Patch Notes | Mortal Shell 2

SindiLast Updated: September 4, 2026 at 2:59 AM
Table of Contents

Week 1 Patch Update

The Week 1 Patch Update for all consoles was released on August 29, 2026.

New Features

Additional Items

  • Fragile Tarstones - Tarstones that give tarcores after losing durability. It is a new category of Tarstones.
  • Glimpse Stone - A stone that breaks into Glimpses.
  • Egon's Stone - When used, you can get revived at the entrance of a dungeon. It also helps you keep your Gloom upon death.
  • Mether's Severance - An item that lets you reset the Shell upgrades you've done until now. It must be given to Zhirelle.
  • All three items can be purchased from Merrick once enough ova have been found.

Existing Items

  • Justicar's Stone & Gloombound Stone can now be found multiple times throughout a playthrough. Their passive effects have also now been increased, with additional break effects.
  • These aforementioned Tarstones can now be obtained from enemy drops, dungeon rewards, and Merrick's shop.
  • Weltcap's abilities have been strengthened.
  • Grisha PP item active is now stronger.

Economy

  • Glimses and Tarcores are no longer finite resources.
  • Tarstones will give more tarcores when broken. If your save has leveled up tarstones, you will receive a compensatory cache of tarcores in your inventory.
  • The Collector now sells Tarcores.

Rewards

  • Dungeon reward chests have been revised.
  • Problematic chests in the world have been reset
  • Mammon reward placements have been updated.
  • Missing arena dungeon rewards have been restored.
  • Some reward chests have been replaced with pickups.
  • Additional rewards are now added to the gloom siphon.
  • Mini-beacons no longer reward Glimpses.

Exploration

  • New Beacons have been added but can only be used during the day.
  • Two new cosmetic rewards have been added. They are rewards for certain questlines.
  • After the Grisha pit fight, a teleporter will now spawn.
  • The second Trollweed, as of the start of the update, has not been found.

Weapons and Combat Balance

  • Obsidian Hammer has been fully revised. It now has much greater strength.
  • Great Martyr's Blade deals more damage.
  • Heavy weapons' poise and damage output have been revised.
  • Salvaged Trebuchaxe - Tarred Fragment has been revised to lower its capabilities.
  • Axatana - Weapon ability grants invulnerability frames and inflicts Fragile stacks. Its combat Tarstone's active ability should now trigger properly.
  • Environmental hazards have been revised. There is a new handler for Stasis.
  • Player riposte damage scales with enemy health.
  • Invulnerability windows are now consistent between ripostes.
  • Riposte recoveries end sooner.
  • Enemy tracking and magnetism maximums have been restricted and will be adjusted accordingly in the future.

Bosses and Minibosses

  • Zmey - Tail grab no longer takes both Shell and Harbinger from 100 to 0 unless it's Night Mode. Elemental stomps have new effects.
  • Hexapod- Deals more splash damage. Areana is smaller with beacon light lit by default.
  • Orrem the Reclaimed - Attack and Riposte improved.
  • The Warden- Revised with new attacks.
  • Urrig the Executioner - Revised with new attack.
  • Vrannic the Grand Illusionist - New projectile VFX trails.
  • Bloodcursed Lithopod - Damage and attacks have been adjusted.

Story

  • Grisha Hunters now hold their weapons.
  • Grisha pups have new reactions.
  • Grisha matrons can now be harmed by ranged weapons.
  • Ruk's greetings will now react to your progress.

Interface and Map

  • Weapon level now appears in inventory slot.
  • **Tutorial Scale **setting added.
  • Colorblind settings are now clearer.
  • Updated Open Gate icon.
  • Icons for masks unlocking added.

Audio

  • New Riposte stingers.
  • New sounds for Fragile Tarstones breaking.
  • Enemies can now have an **audible warning **if they will do an unparryable attack.
  • New speaker presets.

Performance

  • New graphic option: Geometry Budgets - off by default, which uses less video memory.
  • Switch Pro and Switch Pro 2 controllers are now supported.
  • Game now defaults to your monitor's native resolution.

Bugs and Crash Fixes

Items

  • Tarstones no longer gather experience after reaching maximum level
  • Missing tooltips have been fixed

Combat

  • Riposte animations now behave when your back is to the wall.
  • Fixed Proxima's riposte alignment against The Silent Sester.
  • Riposte calculation fixed.
  • Fixed projectiles not registering enemy weak points or choosing the wrong target.
  • Fixed brigand shield collision launching you into the air.
  • Fixed corrosion failing to apply when reusing a projectile attack.

Enemies

  • Enemies ignoring you due to patrol path has been fixed.
  • Fixed enemies becoming visible before they even spawn.
  • Fixed you accumulating enemy aggro at one Beacon.
  • Fixed infinite Ossinite farm bg, which allowed unlimited healing.
  • Fixed personal items not being available if you played the demo.
  • Fixed Grisha respawning indefinitely in one dungeon.
  • Grisha PP item passive spawning has been fixed. Summon no longer displays attack warnings.
  • Enemies now align to sloped ground correctly.
  • Dungeon champions stand on the ground correctly now.

Shells

  • Eredrim - Shoulder Bash will not leave your melee weapon permanently stowed.
  • Proxima:
    ・Biosample will not leave your melee weapon permanently stowed.
    ・She no longer gets stuck in her hook shot.
    ・Some of her animation has been corrected.
  • Genessa:
    ・All versions' dashes have been fixed.
    ・Intangible upgrades works during grab attacks now.
    ・Astral copies will no longer drift away from their target.
    ・Doubles select targets better. Targets switch if original target dies.
  • Smert - Can now destroy projectiles while in permanent fight stance.
  • Gragu:
    ・Heart of Vatra no longer trails after you in Sheep Form.
    ・Helmet now uses the correct material.
    ・Blood marks Shell skins correctly
  • Shell summon interactions are now fixed
  • Tarstone summons targeting you have been fixed.

Bosses and Minibosses

  • The Monolith - Laser and spin attacks are now more consistent. Animation has been adjusted. Bad hitboxes have been adjusted.
  • Zmey - Ring Waves (Magma Ripples)'s align to the ground properly.
  • The Lost Child - will no longer launch across the arena. His animation, endless blood bug, and bite have been fixed and adjusted.
  • Droeg the Conqueror - Arena navigation fixed. Riposte alignment and physical hit reactions adjusted. Visual effects have been adjusted with improved performance.
  • Hexapod - Can no longer wedge himself into the environment during his dive.
  • Orrem - Name has been corrected. Stray effects during death animations have been adjusted. Fire on axe has been fixed.
  • Malborn Offspring - No longer interrupts own sword throw.
  • Urrig the Executioner - Spin gives correct signal that it cannot be parried.
  • Magdalena, the Lady of the Woods - Rotation during charge fixed.
  • Bloodcursed Lithopod - Glitching fixed. No longer nudges you into the air.
  • Tainted Vestige - Ranged attacks no longer miss without reason.
  • **The Wandering Shepard **- Teleports within his arena. Sheep now respawn properly during New Game Plus.
  • Vellen, High Lord of Mammon - fixed luring them out of their arena.

Softlocks

  • Fixed getting stuck near closed castle gates.
  • Fixed getting stuck in a church in the opening region.
  • Fixed getting stuck in a house in the sunken village dungeon.
  • Fixed getting stuck in Castigator's Keep by walking through a wall.
  • Fixed getting stuck in the snow on the approach to Droeg's arena.
  • Fixed getting stuck in a hole in the ground in Eredrim's castle jail.
  • Gaps in collision and missing collision have been patched.
  • Fixed a bug with Vatra’s Temple where players would be locked out permanently after exploring the area.
  • Fixed softlock during Lazlo's Rekindle.
  • Fixed softlock when speaking to the barkeep after Gragu's death but before collecting him.
  • Fixed softlock if you were struck while inside Hilga's Cauldron with interface not returning.
  • Fixed declining the cutscene at a Shell unlock leaving you invisible and invulnerable until you restarted.

Interactables

  • Fixed bug with iron maiden trapping you.
  • Fixed lift bugs that could kill you.
  • Fixed various failing chests.
  • Fixed fates in Temple of Vatra that isolated Gloom from you or became corrupted when approached from the sewers.
  • Fixed items that could not be picked up.
  • Fixed a ceiling collapse problem.
  • Fixed a puzzle with 2 candles.
  • Sitting down no longer launches you into the sky.
  • Destructible objects now have better collision.

Story

  • Characters no longer have wrong timings of actions during cutscenes.
  • Fixed overlapping dialogue.
  • Fixed sound synchronization for some memories.
  • Fixed performance of story moments.
  • Milos no longer randomly falls silent.
  • Zhirelle's dialogue will be cleared before a memory begins.
  • NPCs can no longer be interrupted while dying.
  • Franz' conversations will now trigger in the correct order.
  • Marigold will no longer start two conversations at once.
  • The Barkeep will no longer speak to you through a wall.
  • Baghead can no longer be damaged.
  • Baghead's ending can no longer be unlocked early.
  • Larreth now appears without his helmet. His guards will no longer vanish if you kill him first.
  • Egon's interactions will refresh after offering.
  • Gorf interaction problems are now fixed.
  • Fixed incorrect subtitles.

Interface and Map

  • Fixed map offering already completed objectives.
  • Fixed Camera key appearing blank in the launcher for mouse and keyboard.
  • Fixed Interact key ignoring rebindings.
  • Fixed resetting "hide subtitles".
  • Fixed Change Shade option.
  • Fixed overlapping text in Simplified Chinese.

Audio

  • Restored missing riposte audio.
  • Ambient sound no longer stacks when sources overlap.
  • Village dance music no longer collapses to a single point.
  • You no longer keep bleating once you transform back from being a sheep.
  • Reprocessed older voice recordings.
  • Missing sounds added.
  • Lazlo's armor loop has been fixed.
  • Fixed saved audio device being selected at startup when it no longer exists.

Performance

  • Fixed an interrupted save destroying a save file.
  • Fewer enemies in busiest areas.
  • Fixed hitch after shader compilation screen.
  • Fixed frame rate drop while cleaning tar gates.
  • Fixed flickering textures.
  • Dungeon lighting optimization.
  • Arrow volleys in the final siege no longer arrive all at once.
  • Reduced background work.
  • Improved rendering of destructible objects.
  • Fixed corrupted terrain.
  • Fixed various crashes
  • Removed settings that contributed to graphic driver crashes.
  • Crash reporting instructions now clearer.
  • Updated Steamworks for Steam Deck and Controller support.
  • Frame generation reworked.
  • Fixed raytracing options.
  • Fixed post-process options not working.
  • Rumble now triggers correctly.

Frequently Asked Questions

All Shells and Tarstones can now be upgraded in one playthrough

Now that Glimses and Tarcores are no longer finite, all Shells and Tarstones may be upgraded. Before, only half of the Shells could be upgraded to their full potential.

You can also reset the Shell upgrades you've done with the item Mether's Severance.

What known issues are being worked on

The Malborn Offspring bug when using the Grisha Remnant item is currently being looked into.

What about Mutton

He is now immune to damage as he has been through enough.

When is the next update

Currently, there is no set date for when the next update may be.

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