Patch Notes v1.0.8 / v1.006.000 Release Date
The Patch Notes, v1.0.8 for PC and v1.006.000 for PS5, were released on the 16th of August, 2026.
Patch Content
Gameplay Adjustments
Camera Adjustment
- Added player camera distance options: "Close," "Medium," and "Far."
- Adjusted certain in-game cinematic camera cuts.
Dialogue
- Changed Brad's event dialogue upon entering a new area to be playable manually, rather than automatically.
Cutscenes
- Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
Due to this trigger adjustment, players mid-game may experience duplicate playback for a very small number of event lines.
- Adjusted the return cutscenes after defeating bosses.
Settings
- Expanded keybinding options to allow the "Interact" action to be assigned freely to any button or key.
- Expanded key-binding settings to support side buttons on mice that have them (PC).
- Added subtitle size adjustment options: "Extra Small," "Small," "Medium," "Large," and "Extra Large."
Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles, text size will remain unchanged when set above "Medium" to prevent overlapping with other UI elements.
- Implemented DLSS 4/4.5 (L/M) and FSR4 support (PC).
Gameplay Experience
- Placed additional objective markers along the progression route in the early story to make navigation clearer.
- Emma no longer takes damage from falling or being partially submerged in water.
- Adjusted water submersion detection
This update applies adjustments to select areas only; further adjustments will continue in future updates
- *You can now proceed directly to the Belfry without passing through the “Cave” or “Stone Chamber” areas.
Combat Adjustments
- Adjusted combat behavior for some bosses.
- Increased the damage and HP recovery amount of Bloom Arts.
- Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
- Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
- Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
- Adjusted enemy placements in select areas.
- Changed target lock-on behavior defaults to "OFF" for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch)
This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
Bug fixes
Cloud Streaming
- Fixed an issue with the cloud streaming version where delayed enemy spawns could block game progression.
Performance
- Fixed an issue where performance would lag/drop heavily when activating the "End of the Line" skill mod on the Bloom Art "Kiku: Bloom Strike."
Audio/Visual
- Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.
Future Updates
Camera Adjustments
- Camera adjustments will continue in future updates.
- Boss camera adjustments
Settings
- Frame Generation
- Ultrawide monitor support
Cutscenes
- Implementation of skippable events/cutscenes.
- Adjustments to event/cutscene presentations.
Combat
- Allow healing items to be used immediately upon taking damage, rather than after a small delay.
- Reduce the duration of movement slowdown while Emma’s healing.
Bug fixes
- Fix an issue where text appears unintentionally scaled down in certain places.
- Fixes for an issue where Koo obstructs the player's view
- Fixes for an issue where landing positions could shift when leaping.
Gameplay Experience
- Adjustments to water submersion detection.
- Adjustments to invisible walls and collision boundaries.
Frequently Asked Questions
Cutscenes will be skippable.
Currently, cutscenes are still not skippable. However, the devs plan to release updates for this slowly due to technical difficulties.
There is no definite release date for updates.
There are no specific dates for the future updates. However, the devs noted that the ultrawide monitor support, being in its last stages, will be released soon. Meanwhile, there are some challenges regarding the implementation of skippable cutscenes. As such, the devs plan to apply the changes incrementally.
Related Guides
Latest News and Updates
| Latest News and Updates | |
|---|---|
| All Platforms Available | All Editions and Differences |
| Is there a Demo? | Pre-order Bonuses |
| Patch Notes | |
|---|---|
| v1.0.7 / v1.005.000 | v1.0.8 / v1.006.000 |