Hunt Marlowe Part 2 Summary
Sunny still needs more hearts so Aidan continues his hunt for Marlowe. He comes face to face again with Bruno, who steals the Genesis Configuration from him.
| Key Items | Heart-Shaped Inset, Spirit Warding Bell |
| Potential Weapons | Sawblade, Baseball Bat |
| Potential Upgrades | Pillar of Suffering, Assault Rifle: Overloaded Cartridges, Revolver: Snap Hammer, Assault Rifle: Double Drum Magazine |
| Previous | Next |
|---|---|
| Hunt Marlowe Part 1 | Hunt Marlowe Part 3 |
Hunt Marlowe Part 2 Walkthrough
[1] Exit the Labyrinth.
Leave your apartment.
When you arrive at the Labyrinth, a black laser will be passing through the lay of the land. Take cover from the blocks and avoid it. You will die if you get hit by it several times in a short time period.
Manipulate blocks while in safety so that you can move onward.
Hit this pillar with fire. Take the fire and aim it at another pillar from behind you.
Proceed to the eastern side of the area with the higher walls. You can now use the fire there to manipulate the obstacle blocking the Pillar of Suffering.
Now, proceed forward again and go to the exit.
[2] Open the large gate.
You will arrive back in a real-world alleyway. Enter into the building.
Keep moving forward and you will meet Zora. You can check out her wares after the conversation. Beside her shop is a Save Point.
You can open the door on the left and go in guns blazing, or you can go through the opening to its right with a stealthier attack plan.
Either way, get rid of the cultists. Approach the middle figure and interact with it. Change the Genesis Configuration to the corresponding shape.
Obtain the Heart-Shaped Inset.
| Item | Image |
|---|---|
| Revolver: Snap Hammer | On the left side of the room |
Go back outside. Place the inset at the gate to open it.
[3] Explore the area.
The cenobite will come talk to you again.
Press forward and enter the room full of manequins. There are enemies once you get to the more open area so be vigilant.
The mobs come fast so you can pick up the fuel canister from the storage room and set it up so that you can burn a lot of them at once. It'll also be good to have some kind of melee weapon on hand so that you have something to fall back on if you run out of ammunition.
Continue on to the courtyard.
As you go further, cultists will appear again. Get rid of them.
| Item | Image |
|---|---|
| Assault Rifle: Double Drum Magazine | Past the two giant spinning wheels |
| Sawblade | Past the two giant spinning wheels |
Open this gate. You will pick up the cellphone and get a flashback. There is also a Save Point in this room.
Enter the hole in the room.
| Item | Image |
|---|---|
| Baseball Bat |
Wind up the music box to obtain the Spirit Warding Bell.
Enter the next room and be ready for a boss fight.
[4] Defeat Bruno.
The techniques from the last Bruno fight will work the same. Use blunt weapons and strike him with metals using the Genesis Configuration. Don't forget he can become a pool of blood! You can now also set him on fire.
At some point, you will think it is over, but it is not. Head up using the ladder. If you see a pool of blood on the wall, be ready to fight again.
Bruno will steal the Genesis Configuration from you. Head back to the courtyard and put back the Spirit Warding Bell in its place.
Arrange the bells in this order:
Related Guides
List of All Walkthroughs
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