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Open the Gate to Charlotte Part 1 Walkthrough - Clive Barker's Hellraiser Revival

SindiLast Updated: October 12, 2026 at 6:58 AM
Table of Contents

Open the Gate to Charlotte Part 1 Banner

Open the Gate to Charlotte Part 1 Summary

Aidan finds Bruno's mansion. He defeats the sick artist and escapes his house.

PreviousNext
Exit the LabyrinthOpen the Gate to Charlotte Part 2
Key ItemsBolt Cutters, Winding Handle, Bruno Figurine, Marlowe Figurine, Resurrection Key, Statue's Hand, Bedroom Key, Security Card
Potential WeaponsCleaver, Baseball Bat, SMG, Machete
Potential UpgradesInventory Capacity Upgrade, SMG: Supersonic Bullet

Open the Gate to Charlotte Part 1 Walkthrough

[1] Get inside the Cellar.

Go up the long staircase.

A large outdoor staricase

Sneak into the northeast of this area.

A large statue in front of a red building. It is nighttime.

Acquire the Bolt Cutters.

Bolt Cutters on a table

Go to the western cellar entrance and use the Bolt Cutters to enter.

Side view of a cellar entrance with its handles tied by chains

[2] Investigate the Cellar.

Go inside the cellar and go through the different rooms of Bruno's workshop. Just follow the path forward.

A green door, only illuminated by a flashlight

ItemImage
CleaverA cleaver on top of a bloody desk
Baseball BatA baseball bath on an of altar made with human hands

When you get to the elevator, reach towards the mask. Bruno will start attacking you.

A mask on the floor. It is in the middle of an elevator.

[3] Defeat Bruno.

You will have to kill him. Try to use blunt weapons to stagger him and throw items at him with the Genesis Configuration. Be careful when he hides as a pool of blood.

image of bruno

Return to the elevator and make your way up.

An open elevator

[4] Find the Bruno Figurine.

Another cenobite will come to speak to you. You can go around as she speaks but you cannot attack her.

A cenobite in the middle of the room with torture devices

Go upstairs. Turn left and enter the room on the right with the musical instruments. Obtain the Winding Handle from the gramophone. There is a storage box and Save Point in the room to the right of the staircase.

A gramophone with its winding handle highlighted

ItemImage
Cupboard PuzzleClose up of a keypad
In the music room
Code: 1966

Go downstairs to the dining room and attach the Winding Handle to the Gramophone.

A gramophone encircled. It is behind some chairs in a dining room.

Acquire the Bruno Figurine.

A statue in a drawer beneath a gramophone

[5] Find the Marlowe Figurine.

Go back upstairs to Bruno's office and examine the cabinet next to the picture.

image.png

Turn the Left dial once and the Top dial thrice. The end product should look like the reference picture om the desk, with all the triangles in the center.

the radial cabinet puzzle solved

Take the Marlowe Figurine.

Marlowe figurine on a shelf next to other objects

ItemImage
Inventory Capacity Upgradebag on shelf next to other objects
SMGSMG on shelf

[6] Obtain the Resurrection Key.

Go back to the foyer and place both figurines on the pedestal where their bases fit.

A table with recesses. A statue fits into one of them.

You will obtain the Resurrection Key and the Statue's Hand. However, this triggers the house's alarms.

A white hand holding a key

[7] Defeat the Enemies.

You are locked in the house. Defeat the foes that come at you.

An automatron coming out of the torture device

[8] Escape the Room.

Use the Resurrection Key on the locked door to the side near the staircase.

A key opening a door

You will be trapped in the room with gas. Use the painting as reference and change the statues in the room to match it. Make the arrow turn upwards, the face be a man, and the scales be equal.

A painting of the three statues in the room

The painting will move, revealing a secret room. Take Bruno's Bedroom Key.

A key on a desk. It is attached to a red pouch.

Press the green button to stop the gas.

A green button on a brick wall

ItemImage
MacheteMachete
In the warehouse area

Move the door in the warehouse area to return to the foyer.

A white sliding door at the end of the room

An enemy will be ready for you.

An armored enemy trying to hit Aidan

[9] Enter Bruno's Bedroom.

Go upstairs and unlock the locked door.

path to bruno's bedroom

Open the journal on the vanity table to obtain the Security Card.

A leather-bound book on a vanity

When you exit the room, another armored enemy will appear.

Armored enemy stumbling out of the torture device

[10] Get out of Bruno's House.

Use the Security Card to exit the house through the front door. Be careful, there will be enemies present in the garden.

Close up of the security panel while using the security card

Talk to Zora.

zora's shop

Related Guides

List of All Walkthroughs

All-Walkthroughs

Clive Barker's Hellraiser Revival Wiki

Hellraiser-Wiki

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