All Puzzle Solutions and Codes in Clive Barker's Hellraiser: Revival
Find yourself stuck in a puzzle or a locked container that needs a code? Use our guide to find every solutions and passcodes in the game!
We are listing every puzzle and codes that we have found so far, this article will be updated as we play through the full game.
List of All Puzzles
| Puzzle | Related Quest | Solution |
|---|---|---|
| ▼ Prologue Cube Puzzle | Move the energy from the right post to the left post and build a bridge. | Prologue |
| ▼ Blemished Items Door | Use both Blemished items on the locked door. | Escape from the Scarlet Church Part 1 |
| ▼ Pinhead Skull and the Tongue Key | Push down every pin to get the Tongue Key. | Escape from the Scarlet Church Part 1 |
| ▼ Leviathan Tip Puzzle | Rotate the pieces until all the lines connect. | Escape from the Scarlet Church Part 1 |
List of All Codes
| Locker or Container | Code | Location |
|---|---|---|
| ▼ First Locker | 9901 | Left side of the hallway, after sneaking past Bruno. |
| ▼ Second Locker | 9891 | Near the cultist and the bathtub. |
Puzzle Solutions
Prologue Cube Puzzle
When you reach two posts, the one on the right starts to light up. Use the cube to gather energy from that post and transfer it to the post on the left.
Next, raise the glowing cube, then move the platform on the left under the cube toward your side. This builds a bridge to the other side.
Blemished Items Door
In the hallway filled with bodies, take the Blemished Fragment from the corpse in the left room and the Blemished Diamond from the "Conjoined" corpses. Then go to the locked door on the right and use both items to open it.
Pinhead Skull and the Tongue Key
In Bruno's office, go to his desk and investigate the Pinhead skull. Interact with all the pins to push them down and retrieve the Tongue Key.
Take the key to the door with the open mouth and use it to open the door.
Leviathan Tip Puzzle
Pick up the Leviathan Tip from the desk by the computer on the left in the office. Return to the church room, go to the opposite side to return to the hallway, and use the Tip on the strange object in the middle.
Rotate the tips and the middle until the lines all connect.
You now have an S&M Duckie. Use it on the door back in the office area, then climb the stairs to leave the cult room.
Locker and Safe Passcodes
First Locker
After you sneak past Bruno, look to the left side of the hallway. The locker sits there, and the passcode is 9901.
Second Locker
The second locker is a little further on. Head toward the cultist working over a body in a bathtub, and you find it nearby. The passcode is 9891.
Tips for Keypad Locks
– Don't lockpick keypad locks. You need the right combination to open them.
– Search the area for passcode clues first, and clear out nearby cultists and other threats before you open one.
– Grab what's inside right away, since supplies matter on higher difficulties.
Open Other Containers With Lockpicks
Not every locked container has a keypad. If you find a cabinet without one, you can open it with a lockpick instead.
Related Guides
Helpful Guides
| Helpful Guides | |
|---|---|
| Is the Game Safe for YouTube and Twitch? | All Puzzle Solutions and Codes |
| How to Lockpick | How to Heal |
| How to Craft | |
Game Overview
Clive Barker's Hellraiser Revival Wiki
| Guides By Category | |
|---|---|
Main Story | Puzzles & Codes |
Characters | Bosses & Enemies |
Weapons & Abilities | Helpful Guides |
Latest News and Updates | Game Overview |