Escape from the Scarlet Church Summary
Aidan wakes up a prisoner of the Scarlet Church. He must free himself, sneak past Bruno, outrun the Chatterer, and fight his way through the cult to reach the club.
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| Prologue | Escape from the Scarlet Church Part 2 |
Escape from the Scarlet Church Walkthrough
[1] Free Yourself.
Aidan wakes up while a stranger tortures him.
A man named Marlowe, who is looking for the Genesis Configuration, stops the stranger. He wants answers about what happened to it, and he is willing to torture Aidan until he gets them.
You are then left alone in a dark room. Look at your left hand and pull out the nail. Next, pull out the hook. Look down and use the hook to break the stitches.
You can finally move around. Walk to the door to trigger a brief flashback.
[2] Escape the Cult.
Walk to your right and read both pages on the table. They show that the Scarlet Church has information on Sunny and Aidan. Then, turn around and head toward the closet.
| Item | Location |
|---|---|
| Cloth | |
| Coins | |
| Coins |
Go toward the hallway.
It is filled with bodies, so watch your step.
At the end, a mutilated body has a "Psalm" on it.
Open the door and enter the room on the left.
| Item | Location |
|---|---|
| Cloth | |
| Blemished Fragment |
Turn around and head toward the door at the end of the hallway.
Take the Blemished Diamond from the "Conjoined" corpses.
Back in the hallway, go to the locked door on the right and use both Blemished items to open it.
Inside the bathroom, crouch and walk under the corpse.
| Item | Location |
|---|---|
| Chemical | |
| Drink | |
| Coins | |
| Herb | |
| Cloth |
You now have enough Cloth to craft a Bandage. Craft one and use it to heal yourself.
Go back the way you came and follow the corridor. After you turn left, you find a trolley with another Cloth.
Continue until you reach a metal gate. Before you enter the drainage on your right, take the Coins from the easel on the left.
| Item | Location |
|---|---|
| Coins |
Continue through the drainage. A jump scare happens when a cultist slams his victim into the grate and stabs him.
Exit the drainage and keep sneaking. Take the Coins from the boxes just outside the gate.
Go back to the hallway and keep walking until you find a door on the left. Enter the room, take the Lockpick from the easel, and use it to open the closet.
| Item | Location |
|---|---|
| Herbs | |
| Coins |
Return to the hallway and continue forward. Take the tape from the nearby hospital bed.
Open the elevator door at the end of the hallway.
| Item | Location |
|---|---|
| Lockpick & Coins |
Go back to the hallway and enter the opening. Before you climb down the ladder, take the Coins near the bucket.
When you reach the bottom, turn left to enter the sewers. Take the Coins at the grate, then go through the right entrance.
Keep going and head to the bottom of the next platform. One of the corpses has a few Coins.
Turn around and enter the room. Interact with the Labyrinth office to save your game.
| Item | Location |
|---|---|
| Cult's Memo | |
| Clothes |
Read the Cult's Memo on Cenobites, then change into the Clothes. A Key appears where the Clothes were after you get dressed.
Return outside and use the Key to open the door. Crouch when you enter, because enemies are inside.
Hide in the dark corner behind the wooden frame and wait for the guard to pass.
Go toward the path where the guard came from and enter the small office.
| Item | Location |
|---|---|
| Coins |
Return through the hallway and enter Bruno's office. Go to his desk, pick up the memo, and investigate the Pinhead skull.
Interact with all the pins to push them down and retrieve the Tongue Key. Check the bathroom for an item.
| Item | Location |
|---|---|
| Cloth |
Go to the door with the open mouth and use the Tongue Key.
[3] Sneak Past Bruno.
Sneak across the platform and collect the Coins from the nearby table.
Head down the stairs and keep hiding behind objects as you make your way toward the center of the room.
Wait for Bruno to turn his back, then quickly crawl to the table and take the Keycard hanging on it.
Escape the room through the open door on your left.
Use the Keycard to enter the hallway.
A locker on your left needs a code. Enter 9901 to open it.
You can't enter the church yet, so head to the end of the hallway and turn right.
[4] Outrun the Chatterer.
Go down the stairs and save your game. Make sure you are ready before you leave the save screen.
The hallway suddenly changes, and the Chatterer chases you through the Labyrinth.
[5] Find a Way Out of the Church.
After you escape the Chatterer, turn around and open the door on the left.
Enter the room at the end of the corridor and pull the knife out of the hanging body.
The body is still alive, and it attracts a nearby cultist.
Wait for the cultist to approach, then take him out. Aidan kicks him away, which starts a combat sequence.
After you kill the cultist, take the memo from the blue barrel.
Exit through the nearby door and take the apple from the hospital bed.
Move the nearby shelf to start a cutscene about a gift for Sunny.
Continue through the hallway until you are behind a cultist, then kill him with your weapon.
Enter the nearby bathroom and take the Bandage from the cabinet.
Go back to the hallway and wait in the next room. When both cultists separate, stealth kill them.
| Item | Location |
|---|---|
| Chemicals & Machete | |
| Coins | |
| Sermon |
Enter the room with the hanging bodies, then go through the open door on the right. Sneak up on the cultist, kill her, and take her cleaver.
| Item | Location |
|---|---|
| Cloth |
The door near the tub leads to a dressing room with a locker. Enter the code: 9891.
Continue through the room and kill the two cultists inside the morgue.
| Item | Location |
|---|---|
| Coins | |
| Bandage |
The hallway ahead opens into a strange offering room. An Occult Codex sits in the middle. You can't read it, but you can sell it later.
| Item | Location |
|---|---|
| Occult Codex | |
| Bread | |
| Memo |
In the next room, you meet an armored enemy. Take the Skullcrusher from the nearby table and use it to fight him, because bladed weapons struggle against his armor.
After you defeat him, take the Coins from the other end of the table.
| Item | Location |
|---|---|
| Skullcrusher | |
| Coins | |
| Scraps |
Continue toward the row of empty tubs. Collect the Scraps from the tray and the Gunpowder from the trash.
| Item | Location |
|---|---|
| Scraps | |
| Gunpowder |
Take the left door and follow the hallway. Opening the door at the end triggers a jump scare and turns the lights red.
Turn the corner and take the Scraps and Flashlight on the table.
| Item | Location |
|---|---|
| Scraps | |
| Flashlight |
A note on the nearby door tells you to go to Room 206 and override the fusebox.
Turn around and go back through the previous rooms. Room 208, on the left, has a box with a Basic Repair Kit for melee weapons.
| Item | Location |
|---|---|
| Basic Repair Kit |
Room 206 has a medical cabinet beside the door that you can lockpick for Fried Toast and Chemicals. The right drawer underneath holds Herbs.
| Item | Location |
|---|---|
| Fried Toast | |
| Chemicals | |
| Herbs |
Interacting with the fusebox next to the window triggers a jump scare. The room outside briefly turns into the Labyrinth, with the Chatterer walking toward it.
Don't worry. It turns back before he gets close.
Room 207, across from Room 206, has a box with Coins.
| Item | Location |
|---|---|
| Coins |
After this room, return to the hallway and go to the end. A detective is there with his gun. Take the Pistol, the Recording, and the Pistol Ammo.
| Item | Location |
|---|---|
| Pistol | |
| Recording | |
| Pistol Ammo |
The next room has people with guns, so sneak around and gather supplies first. A chest near the door holds Scraps.
| Item | Location |
|---|---|
| Scraps |
You can now craft ammo for your handgun. The room also has a few other useful items.
| Item | Location |
|---|---|
| Pistol Ammo | |
| Pistol Ammo | |
| Medkit | |
| Gunpowder |
Open the door near the bookshelf and take the Cloth on the drawer. A cultist walks around in there. Try to stealth kill her, or the other cultists notice you.
| Item | Location |
|---|---|
| Cloth |
Return to the other room and defeat the three cultists with guns. Since they have guns, use yours too. They may drop ammo.
Pick up the Coins on the coffee table and the Milk on the dining table. Herbs are near the sink, and a Sausage for health is on the round table.
| Item | Location |
|---|---|
| Coins | |
| Milk | |
| Herbs | |
| Sausage | |
| Pistol Ammo | |
| Gunpowder | |
| Memo | |
| Coins |
Open the door and climb the stairs on the right, since the door on the left is closed.
Defeat the two cultists by the next room so you can climb the ladder safely. Try shooting the barrel near them to make it explode. Don't climb up just yet, because the room has a few items worth taking.
| Item | Location |
|---|---|
| Memo | |
| Coins | |
| Herbs | |
| Advanced Repair Kit | |
| Scraps | |
| Pistol Ammo |
Now climb the stairs to find another save spot.
As you walk down the hallway, you see a tarp on the floor. Stepping on it drops you down a floor.
You land in the cult's worship hall. Stealth kill the worshippers, or shoot them. They carry grenades and wear metal masks, so aim for the neck instead of the head.
| Item | Location |
|---|---|
| Scraps | |
| Medkit | |
| Pistol Ammo | |
| Pistol Ammo | |
| Sermon | |
| Cheese | |
| Pistol Ammo |
When you reach the center, a cultist may stumble across the bodies. Kill her, then enter the hallway she came from.
Enter the office at the end of the hallway.
| Item | Location |
|---|---|
| Recording | |
| Inventory Capacity Upgrade | |
| Coins | |
| Coil | |
| Memo |
The computer on the left has a desk with the Leviathan Tip and a Sausage for healing.
| Item | Location |
|---|---|
| Leviathan Tip | |
| Sausage |
Return to the church room and go to the opposite side to return to the hallway. Use the Leviathan Tip on the strange object in the middle.
Rotate the tips and the middle until the lines all connect.
You now have an S&M Duckie.
Back in the church room, another cultist comes in and will probably find the bodies you left behind. Kill him quickly, then take the Coins from his body.
Return to the office area and use the S&M Duckie on the door.
Climb the stairs to leave the cult room and enter the club.
Related Guide
List of All Walkthroughs
Clive Barker's Hellraiser Revival Wiki
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