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Open the Gate to Charlotte Part 2 Walkthrough - Clive Barker's Hellraiser Revival

SindiLast Updated: October 16, 2026 at 10:09 AM
Table of Contents

Aidan finds the other statue parts needed to open the gate to where Charlotte is.

Open the Gate to Charlotte Part 2 Summary

Key ItemsStatue's Head, Wooden Boards, Crank Handle, Puzzle Blocks, Statue's Tongue
Potential WeaponsSawblade
Potential UpgradesPistol: Super Rounds, Shotgun: Full Choke, Inventory Capacity Upgrade, SMG: Linear Compensator

Open the Gate to Charlotte Part 2 Walkthrough

[1] Open the middle gate.

Go to the middle statue and attach the Statue's Hand you obtained from Bruno's house. Go through the gate.

There is a statue on the gate, and it is missing a hand

Rotate the Genesis Configuration so that it can match the hole in the statue.

The Genesis Configuration floats next to a statue that has a glowing blue hole in its middle.

[2] Explore the area.

Proceed through the gate and follow the path. Be careful of enemies. There are enemies that glow blue and will explode into a blue goo. Interacting with the goo can affect your Health. Wait for the goo to disappear before continuing.

The gun is aimed at a far-off figure glowing blue

ItemImage
SawbladeThere is an indicator pointing to a tree
Pistol: Super RoundsThere is an upgrade inside a tumbled over ice box. This is all surrounded by grass.
Hidden in the grass before the first fork in the road

At this fork, either way can be taken. There are more materials for craftables on the left side, but they both lead to a house in the distance.

There is a fork in the roadA house can be seen in the far-off distance from the lit lantern in the middle

Upon reaching the house, enter through the front door.

Open doorway leading to a cabin's interior

Obtain the Statue's Head on the cushioned seat.

The head of a statue lies on top of a pillow on a chair

An enemy will appear right away; defeat it.

An unworthy appears in the middle of the cabin and Aidan is ready to fight using the Genesis Configuration

[3] Face the mobs of Unworthy.

Use the Wooden Boards to barricade the three windows of the cabin. Waves of Unworthy will then come towards the windows, and you have to get rid of them using either the Genesis Configuration or guns.

A pile of wooden boardsA window with wooden planks nailed hastily on it. From the open parts, you can see an Unworthy.

After a while, the Unworthy will try to get in through the roof.

The camera points upwards to a hole in the ceiling. An Unworthy can be seen peeking through the gaps.

The amount of Unworthy will pile up until one explodes in your face, bringing you underneath the house and killing all the other Unworthy.

Aidan is in water, looking at the stilts holding up the cabin

Find the Crank Handle before climbing back up to the cabin.

A crank handle is on a rocky wall

[4] Return to the plaza and open the next gate.

Exit the cabin through the backdoor. Attach the Crank Handle onto the crank and lower the bridge.

A crank has rope attached to the distance. It is missing a handle.

Return to the plaza. Zora's shop has been slightly updated if you want to check it out. Go to the gate on the rightside and attach the head on to the statue.

A headless statue on the gate

Change the Genesis Configuration to match the opening in the statue.

The Genesis Configuration floats in front of a statue with a blue hold in its middle

[5] Collect the Puzzle Blocks.

When you approach the path behind the large statue, the lady cenobite appears again.

Blue electricity sparks on the posts of the wall on the sides of the path

Practice using fire with the Genesis Configuration by taking the fire and throwing it at opponents. Using the fire will consume Suffering. Proceed on the path once they are gone.

Aidan points the Genesis Configuration towards the fire

Go to the gazebo after going right from the path.

An arrow pointing east in the middle of the pathway

Take the Puzzle Block from the raised cult member's hand.

A block is in a Scarlet Church member's hand. The member is bound to the top of the gazebo and have a note nailed on to them.

ItemImage
Shotgun: Full Chokeimage.png
In the shack near the gazebo
Open the safe with a lockpick
Inventory Capacity Upgrade

Go west to the dock. Pull the boat and obtain another Puzzle Block. Enemies will appear from the water as soon as you get it. Try to go to the larger area where the tree is and use the fire from the brazier to ignite them.

A crank on a dock attached to something. Its rope goes down to the water.A puzzle block on the front of the boat

Return to the middle area of the park. You can find a merry-go-round with a cult member tied up in its chains. If you spin it, you will find another Puzzle Block. Once you get it, a wave of Unworthy will turn up.

It is recommended to have picked up the fuel canister by the tree at the dock from earlier, as there is an oil tank in this area. Spilling the gas here before acquiring the block would clear the mobs easier.

The puzzle block is encircled and is on the merry-go-round, which contains a dead cult member

Go north and head to the well. Insert the blocks in the gaps and arrange them to look like the sketch of the Labyrinth beside it. Enemies will appear once you solve it.

A golden mechanism is seen with missing blocks. There is a crumpled piece of paper at the side.

[6] Explore the well.

Enter the well now that it has opened up.

A ladder on a brick wall

If you want to collect some materials for craftables or collect some money, go to the room across.

Arrow pointing to hallway behind statue

Proceed to the eastern room. There is a Save Point in this room.

Hallway with red tubing on the pathway. Aidan says, "Definitely Bruno's handiwork."

ItemImage
SMG: Linear CompensatorWeapon upgrade on shelf of open cabinet
Lockpick the cabinet

Obtain the Statue's Tongue from the table.

A stone tongue is encircled and is on a table. It is below a corkboard full of pictures and writing.

Find the electrical panel in the room. It is near the walkway. Connect the corresponding wires according to color.

An electrical panel with wires. Different arrow colors denote which wires should be connected.

Go to the room across whose door was previously locked.

An open walkway with the door open

Unworthy will start appearing from the hole next to the electrical sparks. Turn the generator off if you want to get some materials for craftables.

A hole in the wall showing a path

Proceed down the hallway to the right. There will be an armored enemy at the end of the hall. An enemy will also come from behind you.

A hallway with a door at the side and a staircase going upwards. There seems to be a figure at the end of the hallway.

Just continue forward and press the button to get out of there. You will be back at the plaza.

A button on a panel connected upwards

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Clive Barker's Hellraiser Revival Wiki

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