Aidan finds the other statue parts needed to open the gate to where Charlotte is.
Open the Gate to Charlotte Part 2 Summary
| Key Items | Statue's Head, Wooden Boards, Crank Handle, Puzzle Blocks, Statue's Tongue |
| Potential Weapons | Sawblade |
| Potential Upgrades | Pistol: Super Rounds, Shotgun: Full Choke, Inventory Capacity Upgrade, SMG: Linear Compensator |
Open the Gate to Charlotte Part 2 Walkthrough
[1] Open the middle gate.
Go to the middle statue and attach the Statue's Hand you obtained from Bruno's house. Go through the gate.
Rotate the Genesis Configuration so that it can match the hole in the statue.
[2] Explore the area.
Proceed through the gate and follow the path. Be careful of enemies. There are enemies that glow blue and will explode into a blue goo. Interacting with the goo can affect your Health. Wait for the goo to disappear before continuing.
| Item | Image |
|---|---|
| Sawblade | |
| Pistol: Super Rounds | Hidden in the grass before the first fork in the road |
At this fork, either way can be taken. There are more materials for craftables on the left side, but they both lead to a house in the distance.
Upon reaching the house, enter through the front door.
Obtain the Statue's Head on the cushioned seat.
An enemy will appear right away; defeat it.
[3] Face the mobs of Unworthy.
Use the Wooden Boards to barricade the three windows of the cabin. Waves of Unworthy will then come towards the windows, and you have to get rid of them using either the Genesis Configuration or guns.
After a while, the Unworthy will try to get in through the roof.
The amount of Unworthy will pile up until one explodes in your face, bringing you underneath the house and killing all the other Unworthy.
Find the Crank Handle before climbing back up to the cabin.
[4] Return to the plaza and open the next gate.
Exit the cabin through the backdoor. Attach the Crank Handle onto the crank and lower the bridge.
Return to the plaza. Zora's shop has been slightly updated if you want to check it out. Go to the gate on the rightside and attach the head on to the statue.
Change the Genesis Configuration to match the opening in the statue.
[5] Collect the Puzzle Blocks.
When you approach the path behind the large statue, the lady cenobite appears again.
Practice using fire with the Genesis Configuration by taking the fire and throwing it at opponents. Using the fire will consume Suffering. Proceed on the path once they are gone.
Go to the gazebo after going right from the path.
Take the Puzzle Block from the raised cult member's hand.
| Item | Image |
|---|---|
| Shotgun: Full Choke | In the shack near the gazebo Open the safe with a lockpick |
| Inventory Capacity Upgrade |
Go west to the dock. Pull the boat and obtain another Puzzle Block. Enemies will appear from the water as soon as you get it. Try to go to the larger area where the tree is and use the fire from the brazier to ignite them.
Return to the middle area of the park. You can find a merry-go-round with a cult member tied up in its chains. If you spin it, you will find another Puzzle Block. Once you get it, a wave of Unworthy will turn up.
It is recommended to have picked up the fuel canister by the tree at the dock from earlier, as there is an oil tank in this area. Spilling the gas here before acquiring the block would clear the mobs easier.
Go north and head to the well. Insert the blocks in the gaps and arrange them to look like the sketch of the Labyrinth beside it. Enemies will appear once you solve it.
[6] Explore the well.
Enter the well now that it has opened up.
If you want to collect some materials for craftables or collect some money, go to the room across.
Proceed to the eastern room. There is a Save Point in this room.
| Item | Image |
|---|---|
| SMG: Linear Compensator | Lockpick the cabinet |
Obtain the Statue's Tongue from the table.
Find the electrical panel in the room. It is near the walkway. Connect the corresponding wires according to color.
Go to the room across whose door was previously locked.
Unworthy will start appearing from the hole next to the electrical sparks. Turn the generator off if you want to get some materials for craftables.
Proceed down the hallway to the right. There will be an armored enemy at the end of the hall. An enemy will also come from behind you.
Just continue forward and press the button to get out of there. You will be back at the plaza.
Related Guides
List of All Walkthroughs
Clive Barker's Hellraiser Revival Wiki
| Guides By Category | |
|---|---|
Main Story | Puzzles & Codes |
Bosses & Enemies | Weapons & Abilities |
Collectibles & Upgrades | Trophies & Endings |
Characters | Helpful Guides |
Latest News and Updates | Game Overview |