Miles Apart (Lights On) Full Walkthrough and Details | NTE (Neverness to Everness)

Miles Apart (Lights On)
List of Contents

Miles Apart (Lights On) Guide

Miles Apart (Lights On)
Category

Side Story

Location

New Herland District

Miles Apart (Lights On) Quest Summary

Even a tiny lightbulb can be an entrance to an Anomalous Realm. Pretty magical, isn't it?

Miles Apart (Lights On) Walkthrough

[1] Interact with the "Lamp" Anomaly Exhibit in the Gold Apple Collection Hall.

Go to the Exhibition Hall in New Herland District and speak with Iris to begin.

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Agree to explore the Anomaly Exhibit and interact with the Lamp beside her.

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[2] Start the "Miles Apart" Incident.

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[3] Follow the Light's Guidance.

Talk to Tungsten after being teleported into another area.

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He introduces the player to the Anomaly Exhibit and gives them a Switch.

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Turn around and push the door to start exploring!

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Keep following the objective markers until a little girl singing is found.

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Quick Tip
Listen closely to the nursery rhyme!

[4] Talk to the Girl on the Swing.

The kid doesn't entertain any questions and leaves after the conversation.

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Continue exploring to the next location.

[5] Try Knocking on the Door.

Approach the house and knock at the door.

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With no response, the Esper believes to follow Tungsten's advice to see the world from a new angle.

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[6] Use A Switch from Tungsten.

Follow the short tutorial on how to use the Quest Item.

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[7] Talk to the Construction Worker.

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An annoyed Construction Worker vents about the current job at Ms. Patty's house. They keep redoing the work, and yet she is still not satisfied.

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[8] Talk to Patty.

Patty shares that she feels nothing is quite right when she's designing her own home. She wanted to recreate her childhood house.

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[9] Go to the Park to Gather Inspiration.

Patty offered to be a tour guide. The first stop of the inspiration-gathering journey is the park!

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Tour around the park and examine the slide, exercise equipment, rocking chair, and swing.

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[10] Have a Chat with Ms. Patty.

Speak with Patty again in front of the Flower Shop.

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[11] Select the Correct Flower Type.

Head inside the store and choose the Wild Roses beside the piano.

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[12] Tell Patty about the Flowers.

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Join Patty inside her house after picking some flowers.

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[13] Look Around the House.

StepPatty's House Exploration
1Step1A
Go to the second floor and use the Switch from Tungsten to grab some items during the Past Dimension.

Step1B
Obtain a Key by examining the Dirty Clothes in the Bathroom.

Step1C
A Tattered Teddy Bear can be taken from the hallway table.
2Step2A
Go to the bedroom and grab The Fox and the Swing (Old) on top of a desk.

Step2B
Next is the Damaged Red Teddy Bear by the window.
3Step3A
Move to the Storage Room to get the Paint Can on the floor.

Step3B
Use the Switch to return to the Present Dimension. Then, use the Key to unlock the Locked Cabinet and get The Fox and the Swing (New) inside afterward.

Step3C
Players can also inspect the Workbench for the Black Outlining Ink.
4Step4
Go downstairs and fix the Damaged Red Teddy Bear using the Household Toolbox (Present) to transform it into the Mended Teddy Bear.
5Step5A
Go outside and talk to Patty for the Patty's Design Draft.

Step1B
The cute Cat Plushie can be picked up here as well.
6Step6A
Click the Switch again for the Past Dimension. Pick up the "100 Healthy Meals Kids Love" Recipe Book next to a telephone.

Step6B
Check the Sticky Note posted on the fridge to get the Cake Recipe.
7Step7
After that, find the Little Girl in the living room. Talking to her will force the player to leave the house.


[14] Go to the Second Floor and View the Letter.

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[15] Submit the Correct Items to Advance the Memory.

Follow the path of the newly unlocked corridor and open the door at the end.

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Depending on the Memory, choose the correct Quest Item the Little Girl is asking for.

StepPuzzle Solution
1Solution 1
Bedtime Memory
Item: The Fox and the Swing (New)
2Solution 2
Plush Toy Memory
Item: Mended Teddy Bear
3Solution 3
Baking Memory
Item: Cake Recipe
4Solution 4
Painting Memory
Item: Patty's Design Draft

[16] Defeat Enemies From the Past.

Prepare for combat and eliminate waves of enemies!

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Keep passing through the glowing doorways to progress.

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[17] Talk to the Little Girl.

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[18] Give the Burnt Hair Clip to Patty.

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[19] Go to the Storage Room on the Second Floor.

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[20] Talk to the Little Girl in the Storage Room.

Use the Switch to find Little Patty.

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[21] Give the Letter to Patty.

Past Patty's not interested in the letter, so go back to the Present and hand it to Adult Patty.

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She tries to overcome her fear and reads the final letter from her late mother.

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[22] Return to the Exhibition Hall and Talk to Tungsten.

Feel free to ask the guide about the story's ending before heading out.

walkthrough22A


With that, the First Incident is complete!

walkthrough22B

Miles Apart (Lights On) Reward

・Hunter Level EXP x 400
・Annulith x 60
・Fons x 15000
・Senior Hunter Guide x 12
・Colorless Dye x 12
・Beetle Coin x 30000

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