This is Not a Painting Guide
Miguel District
Common Commission
This is Not a Painting Anomaly Details
| Basic Info | Details |
|---|---|
| Name | What You See |
| Class | II |
| Anomaly Type | |
| Anomaly Nexus | Solve the puzzle in the Anomalous Realm? |
| Recommended Action | Study the unique rules within the Anomalous Realm |
This is Not a Painting Walkthrough
[1] Head to Yurutown.
This anomaly is on a hill just outside the western entrance of the city.
Once you enter the area, you'll see an empty door frame as well as a strange figure beckoning at a painting. Manipulate the camera angle so that the painting seems to fit into the door to trigger a door in reality to open. Viewing these angles can be done in either first or third person perspectives.
[2] Escape the Painting.
Enter the door, and you'll be trapped in painting's anomalous realm. The only way to escape is to solve a series of puzzles using paintings and specific angles.
The first frame is similar to the previous one. Once you've viewed the proper angle, a new set of doors are made.
Exit through them to find what seems to the second floor of a house. Descend the stairs and look for a strange horse sculpture in front of a canvas.
For the next puzzle, you have to match the canvas and the horse sculpture together. Your frame of reference this time is the nearby painting in the wall. You don't have to match exactly the painting. What you do have to do is make the light shine on the horse.
Once you've found the correct angle, the light will shine on a nearby painting and table that has a small door on it. This time, you must angle the camera to make the door on the table and the door on the painting fit together into the doorframe behind it. Once you've done that, you can now exit the doorway, back into reality. This will solve the anomaly commmission.
This is Not a Painting Reward
・Hunter EXP x 160
・Annulith x 20
・Fons x 8000
・U-00NE x 15
・Beetle Coin x 4000
・Anomaly Material Selection Box I x 3