The Peace in Which We Walk Ending Summary
This is a guide for the Good Ending of the story.
Instead of heading to the Sorcerer right away, Elliot looks for the three Myu sages who teach him how to use the mystic seal on the mysterious sorcerer with the legendary sword Leytstaf.
| Previous Quest | Other Endings |
|---|---|
| Mount Phoenix | ・As Long as Any Hope Remains ・At the Thousand-Year Journey’s End |
| Related Article |
|---|
| How to Get All Endings |
| As Long as Any Hope Remains Ending |
The Peace in Which We Walk Ending Walkthrough
[1] Head to Hitoyori.
After obtaining the Tracing Needle, instead of going to the North Ruins during the Age of Safekeeping, go to Hitoyori during the Age of Budding.
Once you enter the village, the children will come to Elliot and tell him about how they started to learn magic.
Kai comes in, expressing displeasure at this development. He doesn't trust Lyudmila doesn't want anything in return for teaching magic.
Go to the Town Hall to meet Hirk and Lyudmila. Hirk seems to be putting Lyudmila on a pedestal and Lyudmila is uncomfortable with that. Lyudmila leaves, inviting Elliot to visit her house again.
[2] Talk to Lyudmila at her house.
Go to Lyudmila's house. She will tell you more about a mystic seal and the three sages, and will give you the Lustrous Bell to help you find them.
[3] Return to Hitoyori for information.
At the village plaza, Elliot finds Hirk's faction and Kai's faction arguing. Hirk wants to make Lyudmila the village chief and of course, Kai is opposed to this.
Talk to the Ailurophilic Traveler. They will tell you of a cat in the Grandtree.
[4] Find the cat at the Grandtree.
The cat is on the first level of the Grandtree, to the west of where the player starts.
| Exploration Tip |
|---|
| The Three Sages are the last three cats needed to gain the Medal of the Katzenmeister from the Ailurophilic Traveler. They cannot be found with the Cat Needle and only through embarking on these additional quests. However, while you can find them, you cannot collect them in this ending, but can do so in the True Ending. |
| Related Article |
|---|
| List of all Cats and Where to Find Them |
Using the Lustrous Bell, the cat will reveal its true form as the Myu, Wynat the Tawny Sage. They will explain a bit about the spell and proceed to give Elliot Wynat's Key and the First Mystic Writings. They tell him that the next sage is in The Age of Reconstruction.
[5] Go to the Age of Reconstruction.
Travel to the Age of Reconstruction and talk to the Ailurophilic Traveler. He tells you that everyone seems to have gathered in front of the tavern.
Head to the tavern and hear Heurich say that scouts have seen hordes of Beastmen planning to make an attack at both entrances of the village.
Heurich makes the suggestion that everyone fight at the northern gate while he holds the enemies off at the western gate until aid arrives since he's an experienced adventurer. He believes they can do this now that he has the Moonmirror.
Baikan refuses the plan and says that he plans to run away from the village instead.
People express their doubts, but a lot seem to believe in Heurich and will go forth with his plan. If you are ready to fight, go inside the tavern and talk to Heurich.
[6] Defend Littlehope with Heurich.
Several waves of enemies will come. It's good to either use a weapon that will do AoE damage or a fast weapon that can easily take out the enemies quickly. Make sure that Heurich and the barricades' health aren't low!
After winning, Heurich will take Elliot into the tavern, saying he owes him a drink. The truth is, he got heavily injured during the attack and is on the brink of death.
Diona comes in and, in an act of desperation, manages to conjure up healing magic to save Heurich.
[7] Find the next sage.
Talk to the Ailurophilic Traveler again. This time he will hint about a cat he saw at Mount Phoenix.
Head over to Mount Phoenix. A bit northeast from the entrance, you can find the cat there.
The cat will reveal themselves to be Boyne the Ebony Sage. They say the watch over Credel, the divine phoenix that once fought Demise alongside the Myu. They will give Elliot Boyne's Key and the Second Mystic Writings. They say the last sage is in The Age of Magic.
[8] Go to the Age of Magic.
Talk to the Ailurophilic Traveler. He will say that Fausta is looking for Elliot.
Fausta will be found near the entrance of Weyzn. She will tell you that some thaumata from the Forthewor Institute have started malfunctionng and attacking people. Marnie is already out there, ready to help subdue them. Talk to her again to begin fighting the thaumata.
[9] Defeat the rogue thaumata.
There will be three short battles with several thaumata. Don't forget to destroy their cores!
Report back to Fausta at Ikarus' mansion. Hildebrandt will appear, saying that they will inspect the problem, but seems blase about the situation otherwise.
[10] Talk to the Ailurophilic Traveler.
Go back to the plaza to talk to the Ailurophilic Traveler. They will tell you of the cat in the Geared Ruins.
[11] Explore the Geared Ruins.
FIRST AREA: Geared Ruins - First Level
Enter the Geared Ruins and insert the two Sage keys into the statues.
At the first junction, go left and head upstairs.
SECOND AREA: Geared Ruins - Second Level (West)
Go to the raised area. Get the chest on the other side then go back and hit the switch to gain access to the moving floating platform.
| Collectible | Map | Item |
|---|---|---|
Blue Chest 1 | 60 Magicite Fragments | |
Blue Chest 2 | Blue Geared Ruins Key |
Open the door in the west with the Blue Geared Ruins Key. Jump on the crumbling platforms to get to the other side.
Make your way to the switch in the northeast side of the room by jumping on the gears. Stepping on the switch raises all the gears up.
| Collectible | Map | Item |
|---|---|---|
Blue Chest 3 | 70 Magicite Fragments |
Get to the northwest side of the room. Be careful of the lasers! The next room will imprison you until you get rid of all the foes. After defeating the enemies, head downstairs.
THIRD AREA: Geared Ruins - First Level (West)
Jump on the gears and go to the raised portion in the east. Step on the switch so that the floating platform can move.
| Collectible | Map | Item |
|---|---|---|
Blue Chest 4 | 400 Tul |
Travel to the south west and step on the switch to get rid of the last barrier.
Get to the end of the room. The next room will keep the player until they defeat all the enemies. After the battle, head east.
Avoid the lasers and step on the switch. It will make panels appear in the central-west part of the map.
FIRST AREA: Geared Ruins - First Level
Head to the north where the Red Gate is and go upstairs through the staircase there.
FOURTH AREA: Geared Ruins - Second Level (Center)
Head north and obtain the red chest.
| New Weapon | ||
|---|---|---|
chest | map | |
| Judgement | ||
Go south and head downstairs through the 2nd staircase.
FIRST AREA: Geared Ruins - First Level
Step on the switch to activate the ladder below. Now head east and go up the staircase there.
FIFTH AREA: Geared Ruins - Second Level (East)
Head east and jump on the gears to get to the switch. This will lower one of the gears.
Go jump on the other set of gears and at the junction, head right and activate the switch there.
Jump to the other side. Get up on the raised area and jump on the gears to get to the next room.
Jump on the floating platforms and head to the next area. Jump on the central floating platform. Be careful of the laser!
| Collectible | Map | Item |
|---|---|---|
Blue Chest 5 | Blue Geared Ruins Key |
Open the Blue Door ahead with the key. The next room will imprison you until all foes are gone. After finishing them off, head downstairs.
SIXTH AREA: Geared Ruins - First Level (East)
Jump on the gears to the switch in the southwest part of the room. This will raise some of the gears.
Get to the next room and defeat all the enemies there.
Step on the switch for panels to appear on the right-hand side of the central part of Level One and for the barrier leading to the chest in the middle of the map to go down.
FIRST AREA: Geared Ruins - First Level
Climb up the ladder and obtain the Red Geared Ruins Key. Open the Red Door and prepare for battle.
[12] Defeat the Maxim Guardis
Destroy the shield generators to make the boss vulnerable to attacks. Be wary of disappearing tiles and look at the floor for attack hints.
| Related Article |
|---|
| Maxim Guardis - Boss Fight Guide |
[13] Talk to Thiew.
Thiew the White Sage will be waiting for Elliot in his Myu form in the next room. He confirms that the Myu did indeed seal the dragon long ago.
Thiew says the sorcerer must be a Myu that has turned bestial. The only way to break the curse is to seal off the beast. In order to use the seal, the Leytstaf is needed.
[14] Acquire the Leytstaf.
Go to the Water Ruins in the Age of Reconstruction and get to the end of the dungeon in order to obtain Leytstaf.
| Related Article |
|---|
| How to Get the Leytstaf and Stats |
[15] Learn Nomutota.
Return to Thiew with the Leytstaf in hand. They will give you the Third Mystic Writings.
He will then teach you how to do the Nomutota, the Mystic Seal, and have you test it against an enemy.
| Tutorial |
|---|
| Charge the Leytstaf until its final charge and hit the enemy in order to break their magical shield. |
Before leaving, obtain the last red chest.
| Collectible | Map | Item |
|---|---|---|
Red Chest 3 | 5★ Bomb Master Magicite |
[16] Head to the Northern Tower.
Go to the Age of Safekeeping and head to the Northern Tower.
FIRST AREA: Northern Tower - First Level
To reach the first lift, take the right path and defeat the enemies along the way. There's a Blue Chest on this floor as well.
| Collectible | Map | Item |
|---|---|---|
| 100 Magicite Fragments |
SECOND AREA: Northern Tower - Sublevel One
In the next area, Elliot can take the ladder and jump across to the other side with the Flutterer's Cape to avoid taking the long way. Just remember to grab the third Blue Chest.
| Collectible | Map | Item |
|---|---|---|
| Blue Northern Tower Key | ||
| 4★ Swallow Thrust Magicite |
Use the Key on the Blue Door when you're ready to proceed.
THIRD AREA: Northern Tower - Sublevel Two
Head down the stairs, open the Blue Chest, and jump down to reach the next floor.
| Collectible | Map | Item |
|---|---|---|
| Best-Weapon Needle |
[17] Defeat the four enhanced bosses to open up the pathway forward.
FOURTH AREA: Northern Tower - Sublevel Three
Elliot will find a locked door and four lifts leading to different bosses. Defeat them all to remove the seals on the main door.
| All Test Lab Bosses in Northern Tower | |
|---|---|
Elpand Subject No. 4 | Bridd Subject No. 6 |
Ratho Model No. 9 | Ulfr Subject No. 13 |
All must be defeated to open the gate to the Beast of Enmity.
[18] Defeat the Beast of Emnity.
Make sure to finish off the enemy with Nomutota using the Leytstaf.
| Related Article |
|---|
| The Beast of Enmity - Boss Fight Guide |
[18] Watch the ending.
Heuria contacts Elliot. The seal must have worked! Watch your hard-earned end, and check out the other endings if you so wish to.
The Peace in Which We Walk Ending Related Trophies
| Trophy | Name | How to Get |
|---|---|---|
| The Peace in Which We Walk | Reach “The Peace in Which We Walk” Ending. |