The Beast of Enmity Summary
| Related Quest |
|---|
| As Long as Any Hope Remains |
| The Peace in Which We Walk |
| At the Thousand-Year Journey’s End |
The Beast of Enmity is the main story's final boss and the second form of the Sorcerer, which is only unlocked in the good and true ending path. The specific conditions met upon defeating it dictates which of the game's remaining endings is unlocked.
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| How to Get All Endings |
| How to Get the Leytstaf |
| How to Get the Amber Pendant |
| List of all Cats and Where to Find Them |
How to Defeat The Beast of Enmity Walkthrough
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Learn its attack patterns.
| Attack | Description |
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| 1 | |
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| 3 | |
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| 9 |
The beast of Enmity tries to overwhelm Elliot with a barrage of attacks so it's best to stay on the move.
Its attacks require a combination of parries and dodges for a good balance between offense and defense. By playing aggressive defense (like parrying projectiles back to the enemy), Elliot also has more opportunities to deal damage.
The Beast of Enmity Location
When the boss fight is available, Elliot can head for the Northern Tower in the Age of Safekeeping.
Use our guide to overcome the dungeon and its four bosses.
The Beast of Enmity Rewards
Rewards vary depending on the conditions Elliot has met as he delivers the final blow to the Beast of Enmity.
SPOILER ALERT: In the True Ending, if Elliot has met all the right conditions, he doesn't even need to defeat the Beast of Enmity.
For more details, check our Endings guide.
Related Trophies
| Trophy | Name | How to Get |
|---|---|---|
| The Peace in Which We Walk | Reach “The Peace in Which We Walk” Ending. | |
| At the Thousand-Year Journey’s End | Reach “At the Thousand-Year Journey’s End” Ending. |
Age of Safekeeping Interactive Map
List of All Bosses
| List of Dungeon Bosses | ||
|---|---|---|
Ulfr Deathclaw | Turbo Rathomobile | Bridd Brontomancer |
Frauki Capo | Tag Guardians (Age of Magic) | Frauki Don |
Elpand Generalissimo | ||