Artisanal Spirit Across the Ages Summary
An Adventurer friend of Elliot has found a mysterious Emblem around town. Elliot takes it upon himself to discover the origins of the Emblem, travelling through different ages, and finding out about the origin of a company crucial to the Town.
How to Unlock Artisanal Spirit Across the Ages
You must have completed the Doorway Ruins dungeon during the Age of Magic.
| Timeline |
|---|
| Age of Safekeeping |
| Related Quest |
|---|
| Doorway Ruins - Age of Magic |
Artisanal Spirit Across the Ages Walkthrough
[1] Meet the Adventurer brimming with curiosity
You can find one of Elliot's fellow adventurers outside of Kaifried's Manor. He's been investigating ruins and old buildings, and wants to find the origin of an emblem he found near the manor. He suspects it was part of the building's main support in the past. He doesn't know the origin, however, as the emblem is too faded to read.
Elliot and Faie realize that if they travel to the past, they might find out more information. On just this hunch, Elliot convinces the Adventurer to give him the emblem.
[2] Travel to Littlehope Village
Travel to Littlehope Village to find more clues.
You won't find clues speaking to people, but you will find something when you get to a spot close to Kaifried's manor in the future.
It's another part of the Emblem! But even with this new piece, it's still incomplete, so it's time to investigate more.
[3] Travel to Weyzen
The City of Weyzen holds more answers for us.
Enter the Forthewor Institute to speak to a researcher.
The researcher finds a part of the Emblem, but thinks it looks more like trash. She gives it to Elliot when he asks, and when Elliot assembles all 3 parts, it's a perfect fit! But unforunately, it's still scratched up, so the origin of the Emblem is still unknown.
[4] Travel to Hitoyori
Hiyotori is where the Emblem's origins will be revealed.
When you travel to the windmill, Elliot will wonder if the windmill holds any clues. But then two villagers will come by, a father and a daughter.
The father wants to know why Elliot has his Emblem, the one he wants to hang on the windmill. Thus solving the Mystery of the Emblem.
Before Elliot makes his leave however, the daughter chastizes the father for working so hard alone. He is convinced to get an assisstant, despite his earlier complaints they could be slackers and incompetent. and Eliot volunteers to help.
[5] Search for Assistants
You'll need to find 3 assisstants to help with making the Windmill.
| Assistant Name | Location |
|---|---|
| Jolly Man | |
| Dexterous Craftsman | |
| Timid Youth |
[7] Watch the Windmill be completed
Return to the windmill to watch the man and his assistants complete it. Afterwards, the daughter is immensely grateful to you for getting him assistants. The four of them work so well together, they plan to make a company!
The man thanks Elliot for getting them all together, and presents him with another version of the emblem for his thanks. He wants to spread the name of the company now! You now have an Unblemished Emblem!
[8] Return to the Adventurer
Return to the Adventurer, who will gladly take the Unblemished Emblem. He won't pry about the origins of the Emblem, thanking Elliot for finding it.
When he examines it more closely, he realizes it has the name of the carpenters who helped build the castle. They've been around since the Age of Budding! And they're still in the Age of Safekeeping!
Artisanal Spirit Across the Ages Rewards
Your reward is the White Ring. Use this accessory if you plan on using Faie's attacks often!