As Long as Any Hope Remains Summary
Deep in the tower, Elliot finally confronts and defeats the sorcerer behind Heuria's curse, a grotesque monster radiating overwhelming magical power. But the victory feels hollow.
He returns to the Kingdom of Huther and discovers that the princess is still unconscious even though she's free from the ice. Haunted by doubt over his last battle, Elliot sets off on a new journey with nothing but hope to guide him.
| Previous Quest | Other Endings |
|---|---|
| Mount Phoenix | ・The Peace in Which We Walk ・At the Thousand-Year Journey’s End |
As Long as Any Hope Remains Walkthrough
[1] Head to the Sorcerer's Location.
The Tracing Needle points Elliot straight to the culprit! For this ending route, he can follow the Quest Marker without completing any prerequisites.
The trail leads Elliot to the Northern Tower. Faie is hesitant at first, but Elliot's words give her the courage to join him inside.
FIRST AREA: Northern Tower - First Level
To reach the first lift, take the right path and defeat the enemies along the way. There's a Blue Chest on this floor as well.
| Collectible | Map | Item |
|---|---|---|
| Magicite Fragments x 100 |
SECOND AREA: Northern Tower - Sublevel One
In the next area, Elliot can take the ladder and jump across to the other side with the Flutterer's Cape to avoid taking the long way. Just remember to grab the third Blue Chest.
| Collectible | Map | Item |
|---|---|---|
| Blue Northern Tower Key | ||
| Swallow Thrust Magicite |
Use the Key on the Blue Door when you're ready to proceed.
THIRD AREA: Northern Tower - Sublevel Two
Head down the stairs, open the Blue Chest, and jump down to reach the next floor.
| Collectible | Map | Item |
|---|---|---|
| Best-Weapon Needle |
[2] Destroy the Four Seals on the Locked Door.
FOURTH AREA: Northern Tower - Sublevel Three
Elliot will find a locked door and four lifts leading to different bosses. Defeat them all to remove the seals on the main door.
| All Test Lab Bosses in Northern Tower | |
|---|---|
Elpand Subject No. 4 | Bridd Subject No. 6 |
Ratho Model No. 9 | Ulfr Subject No. 13 |
Once the door is unlocked, head straight to face the sorcerer.
[3] Defeat The Sorcerer.
FIFTH AREA: Northern Tower - Inner Chamber
The Sorcerer is a swift boss that can conjure various dark spells. Study its attack patterns to find the right openings to dodge and strike.
| Related Article |
|---|
| The Sorcerer Boss Fight Guide |
After dealing the final blow, Elliot wonders if it was the right thing to do.
His fear turned out to be right. Back at the Castle, Princess Heuria is free from the ice but still won't wake up. Euygene suggests there may have been an error in their methods, another hint that there are other routes to take in the game.
Without any leads now that the sorcerer is eliminated, Elliot sets off from the Kingdom of Huther once more to find another way to lift the curse on the princess and save everyone. This conclusion is marked as the Bronze Ending.
As Long as Any Hope Remains Ending Related Trophies
| Related Trophy | |
|---|---|
As Long as Any Hope Remains | Reach the “As Long as Any Hope Remains” Ending. |
| Related Articles: How to Get All Endings List of All Trophies | |