Story Walkthroughs
Return
Initiation
Return Chapters Walkthroughs
Return 1 Invitation
| Return 1 Walkthrough | |
|---|---|
| 1 | Obtain the Cauldron Lake map and follow Detective Casey |
| 2 | Talk to the Deputy Sheriff and proceed beyond the fence |
| 3 | Meet Sheriff Thornton at the convenience store and head to the crime scene |
| 4 | Examine the body and learn how to use the investigation board |
| 5 | Collect 3 clues from the body |
| 6 | Place the 3 clues on the investigation board |
| 7 | Obtain clues at 6 locations |
| 8 | Proceed with deduction on the investigation board |
| 9 | Obtain new clues through profiling |
| 10 | Check the lakeside and examine the blocked path |
| 11 | Proceed with deduction on the investigation board |
| 12 | Talk to the Sheriff and obtain the shortcut key |
| 13 | Use the shortcut key to open the door and drive back to Bright Falls |
| 14 | Talk to Breaker at the Diner entrance in Bright Falls |
| 15 | Talk to Booker and others inside the diner |
| 16 | Obtain clues through profiling and receive a necklace from Booker |
| 17 | Head to the Sheriff's office |
| 18 | Examine Nightingale's body |
| 19 | Proceed with deduction on the investigation board |
| 20 | Enter the light and recover health |
| 21 | Obtain a handgun and defeat enemies |
| 22 | Talk to Casey and obtain the manuscript |
| 23 | Read the manuscript and proceed with deduction on the investigation board |
| 24 | Explore the town and move to the vehicle |
Return 2 The Heart
| Return 2 Walkthrough | |
|---|---|
| 1 | Talk to Ilmo at the observation station |
| 2 | Find footprints at the murder scene |
| 3 | Follow Nightingale's footprints |
| 4 | Conduct profiling at the waterside |
| 5 | Shine light on dark matter with the Witch's Dipper |
| 6 | Obtain the manuscript and head to the Witch's Cottage |
| 7 | Obtain a fuse at the camp near the cottage |
| 8 | Operate the fuse box and obtain the manuscript in the break room |
| 9 | Conduct investigation board and profiling |
| 10 | Defeat enemies at the convenience store and obtain shotgun and heart |
| 11 | Place the heart in the Witch's sign |
| 12 | Proceed through the boundary and defeat Nightingale |
Return 3 "The Local Girl"
| Return 3 Walkthrough | |
|---|---|
| 1 | Talk to Alan and obtain the manuscript |
| 2 | Proceed with the investigation board |
| 3 | Get in the vehicle and head to Watery |
| 4 | Go straight on the road and talk to the Koskela brothers |
| 5 | Talk to the brothers again after profiling |
| 6 | Progress toward Coffee World |
| 7 | Head to the gift shop according to the map |
| 8 | Obtain a driver from the percolator |
| 9 | Open the safe in the gift shop |
| 10 | Go to the trailer park |
| 11 | Investigate your own trailer house |
| 12 | Follow the believer to the workshop |
| 13 | Solve the puzzle in the workshop |
| 14 | Enter the basement and examine the Clicker |
| 15 | Obtain the manuscript in the basement |
| 16 | Obtain the manuscript in front of the float |
| 17 | Proceed with investigation board and profiling |
| 18 | Collect materials for the float |
| 19 | Complete the float and enter the boundary |
| 20 | Proceed along the path and enter the well |
| 21 | Proceed through the path that appeared in the well |
| 22 | Proceed through a crouching passage |
| 23 | Defeat Mulligan and Thornton |
| 24 | Drive back to Bright Falls |
Return 4 "No Chance"
| Return 4 Walkthrough | |
|---|---|
| 1 | Exit the cottage and collect guns and flashlight |
| 2 | Burn away darkness at 3 gate locations with light |
| 3 | Defeat believers while proceeding along the path |
Return 5 "Old Gods"
Nursing Home Walkthrough
| Nursing Home Walkthrough | |
|---|---|
| 1 | Talk to Tol on the phone while heading to the break room |
| 2 | Head to Valhalla Nursing Home |
| 3 | Press the intercom at the mansion entrance and talk to Rose |
| 4 | Listen to Norman and Mandy-May's story |
| 5 | Talk to Rose in the dining hall |
| 6 | Talk to Artie on the stage |
| 7 | Examine Tol's room and talk to Odin |
| 8 | Profile Odin |
| 9 | Approach the woman in the trophy room |
| 10 | Proceed with deduction about the Anderson brothers incident |
| 11 | Talk to Rose and head to the health center |
Health Center Walkthrough
| Health Center Chart | |
|---|---|
| 12 | Obtain the health center map |
| 13 | Obtain the manuscript and 2 clues in the patient room |
| 14 | Approach the rehabilitation exit |
| 15 | Obtain clues from 3 locations in the management room |
| 16 | Proceed with deduction about the Anderson brothers incident |
| 17 | Enter the password and unlock the electronic lock |
| 18 | Defeat the enemy that appeared at the exit and open it |
| 19 | Obtain the door knob in the staff lounge |
| 20 | Obtain the manuscript and hunting rifle in the workshop |
| 21 | Go through the dining hall and kitchen to exit |
Walkthrough Until Completion
| Chart Until Completion | |
|---|---|
| 22 | Talk to Rose and conduct profiling |
| 23 | Talk to her again and obtain "Rose's Key Fob" |
| 24 | Profile Odin |
| 25 | Proceed with deduction about the Anderson brothers incident |
| 26 | Listen to residents on the mansion porch |
| 27 | Obtain a clue from a new conversation with Rose |
| 28 | Collect clues in the exhibition room |
| 29 | Obtain clues through profiling |
| 30 | Collect the manuscript and approach Cynthia's room |
| 31 | Head to the basement from outside the mansion |
| 32 | Use the fuse to restore power |
| 33 | Return to Cynthia's room and collect clues |
| 34 | Dispel the darkness in the bathtub and obtain the record |
| 35 | Defeat the enemy in front of the jukebox on the stage |
| 36 | Play the record on the jukebox |
| 37 | Enter the boundary from the pond and proceed down |
| 38 | Operate the generator and lever to restore power |
| 39 | Obtain the key from the desk drawer and open the fence door |
| 40 | Destroy the door lock with the bottle cutter |
| 41 | Operate the generator and switch to restore power |
| 42 | Go down and defeat Cynthia |
| 43 | Talk to Tol, conduct profiling, and head to the Sheriff's office |
Return 6 "Scratch"
| Return 6 Walkthrough | |
|---|---|
| 1 | Defeat the enemy in the employee lounge |
| 2 | Talk to Deputy Estevez and obtain the Sheriff's office key |
| 3 | Head to the basement autopsy room and talk to Casey |
| 4 | Insert a fuse into the generator in the back of the autopsy room |
| 5 | Defeat enemies while returning to the first floor |
| 6 | Talk to Estevez at the front desk |
| 7 | Collect clues in Breaker's room |
| 8 | Talk to Alan in the holding cell |
| 9 | Avoid Scratch's attacks while activating lighting devices at 3 locations |
| 10 | Talk to Breaker's group in Breaker's room |
| 11 | Listen to Ilmo talk about Alan |
| 12 | Collect clues from the evidence room in the holding cell |
| 13 | Conduct profiling and organize the investigation board |
| 14 | Talk to Estevez and Tol to obtain clues |
| 15 | Inform Casey and Estevez of the plan |
| 16 | Drive to Cauldron Lake |
Return 7 "Summoning"
| Return 7 Walkthrough | |
|---|---|
| 1 | Talk to Estevez and obtain the holding cell key |
| 2 | Examine the file in the locked holding cell |
| 3 | Talk to Casey |
| 4 | Proceed with the investigation board about Wake's attack |
| 5 | Inform Estevez of the plan |
| 6 | Drive to Cauldron Lake |
| 7 | Talk to Tol and Odin and begin the performance |
| 8 | Survive the summoning ritual |
| 9 | Illuminate the restraint device with the lighting device |
| 10 | Enter inside the restraint device |
Return 8 "Deerfest"
| Return 8 Walkthrough | |
|---|---|
| 1 | Talk to Estevez and collect weapons |
| 2 | Head to the parking lot while defeating enemies |
| 3 | Drive to Bright Falls |
| 4 | Obtain the novel "Return" from Alan's billboard |
| 5 | Avoid cult members and exit from behind the building |
| 6 | Head to the health center exit and enter the mansion |
| 7 | Have Artie open the room key on the 3rd floor |
| 8 | Examine the typewriter and obtain the echo |
| 9 | Rewrite the scene on the writing board |
Return 9 "Come Home"
| Return 9 Walkthrough | |
|---|---|
| 1 | Proceed with the Mind Place investigation board |
| 2 | Profile a different Saga |
| 3 | Proceed with investigation board and conduct profiling |
| 4 | Place 7 clues of Logan |
| 5 | Proceed with exploration, investigation board, and profiling |
| 6 | Exit the mental world and answer the phone |
| 7 | Talk to Sheriff Breaker |
| 8 | Profile Warlin Door |
| 9 | Pass through the subway via the door in the plaza |
| 10 | Examine the shoebox next to the statue |
| 11 | Talk to Wake through profiling |
| 12 | Go from the subway door to the plaza with the fountain |
Initiation Walkthrough
Initiation 1 "Late Night"
| Initiation 1 Walkthrough | |
|---|---|
| 1 | Examine the television |
| 2 | Exit the studio and search for a door code in the hallway |
| 3 | Proceed toward the red light and examine the stage door |
| 4 | Examine the writing board in the room and return to writing |
| 5 | Examine the television and search for the door code |
| 6 | Enter the stage and talk to the caretaker man |
| 7 | Head to the basement and obtain the angel lamp |
| 8 | Hold the lamp up to the blinking light bulb |
| 9 | Hold the lamp toward the television |
| 10 | Go outside and answer the public phone |
Initiation 2 "Casey"
| Initiation 2 Walkthrough | |
|---|---|
| 1 | Head to Caldera Street Station |
| 2 | Obtain flashlight and other items deep in the street |
| 3 | Return to the station while dispelling darkness with light and gun |
| 4 | Break dark nodes with light to clear a path |
| 5 | Use the lamp to enter the elevated station |
| 6 | Use the lamp to make the station entrance appear |
| 7 | Collect light in the lamp in front of the taxi |
| 8 | Use the subway card to enter the platform |
| 9 | Align the echoes on the platform |
| 10 | Rewrite the reality of the station scene |
| 11 | Follow the blood trail to proceed deeper |
| 12 | Rewrite reality in the collapsed tunnel |
| 13 | Obtain the plot element "Murder Cult" in the main tunnel |
| 14 | Return to the collapsed tunnel and rewrite reality |
| 15 | Use Light Shift to remove water in the passage |
| 16 | Climb the ladder in the break room and enter the derailed train |
| 17 | Listen to the echo and obtain the plot element "Torchbearer" |
| 18 | Rewrite reality on the derailed train |
| 19 | Descend the ladder and proceed toward the abandoned station |
| 20 | Progress through blocked paths while changing Light Shift |
| 21 | Head to the end of Shrine St. Station |
| 22 | Rewrite reality at the endpoint |
| 23 | Head to the collapsed tunnel |
| 24 | Escape from the dark entity in the collapsed tunnel |
| 25 | Proceed through the tunnel and examine the murder scene |
| 26 | Proceed through a narrow passage and exit the subway station |
Initiation 3 "Haunting"
| Initiation 3 Walkthrough | |
|---|---|
| 1 | Go outside |
| 2 | View the echo at Parliament Tower |
| 3 | View photos in the bedroom |
| 4 | Examine Alice's video camera in the living room |
| 5 | Go to the left and find a card at the dining table |
| 6 | Watch the video |
Initiation 4 "We Sing"
| Initiation 4 Walkthrough | |
|---|---|
| 1 | Examine the television |
| 2 | Proceed to the back of the stage and examine the television |
| 3 | Obtain the lamp on the platform |
| 4 | Climb the ladder and change Light Shift |
| 5 | Descend the appeared ladder and lower yourself to the stage via stairs |
| 6 | Proceed deep into the stage and charge the light from the lighting |
| 7 | Change the Light Shift near the taxi |
| 8 | Examine the appeared television |
| 9 | Proceed deep into the stage and climb the ladder |
| 10 | Obtain the flare gun on the desk |
| 11 | Defeat enemies while proceeding deep into the stage |
| 12 | Climb the stairs and examine the television |
| 13 | Exit the room and obtain the echo |
| 14 | Climb the ladder and rewrite the musical scene on the board |
| 15 | Examine the television and exit the stage |
Initiation 5 "Room 665"
| Initiation 5 Walkthrough | |
|---|---|
| 1 | Head to the neon sign at Miller Pass |
| 2 | Enter the door and change Light Shift at the back |
| 3 | Burn away darkness and enemies at the building entrance |
| 4 | Change Light Shift while heading to the hotel entrance |
| 5 | Search for a PIN code at the hotel entrance |
| 6 | Enter Room 665 and examine the projector |
| 7 | Obtain the echo and head to the Entrance Hall |
| 8 | Obtain the echo in the Entrance Hall |
| 9 | Rewrite the Entrance Hall scene |
| 10 | Rewrite the scene in front of Room 108 |
| 11 | Progress from Room 104 to Room 219 |
| 12 | Rewrite the scene in Room 202 |
| 13 | Rewrite the scene and enter Room 206 |
| 14 | Talk to Tim in front of Room 209 |
| 15 | Rewrite Dance Hall to "Haunting" |
| 16 | Rewrite to "Demon" and head to Room 101 |
| 17 | Rewrite the Entrance Hall to "Demon" |
| 18 | Obtain "Climax" in Room 666 |
| 19 | Rewrite the Entrance Hall to "Climax" |
| 20 | Enter Room 108 and examine the bathtub of the murder scene |
Initiation 6 "Return"
| Initiation 6 Walkthrough | |
|---|---|
| 1 | Head to Parliament Tower |
| 2 | View Alice's footage in each room |
| 3 | Examine the machine with nine screens |
Initiation 7 "Masks"
| Initiation 7 Walkthrough | |
|---|---|
| 1 | Examine the television and talk to Mr. Door |
| 2 | Talk to Artie in the caretaker's room |
| 3 | Examine photos in the shoebox in the basement storage |
| 4 | Change Light Shift at the very back of the basement |
Initiation 8 "Zane's Film"
| Initiation 8 Walkthrough | |
|---|---|
| 1 | Go out into the street and collect echoes |
| 2 | Go to Room 665 of the hotel |
| 3 | Touch the screen after activating the projector |
| 4 | Head to Poet's Cinema |
| 5 | Present the movie ticket and enter |
| 6 | Obtain the plot "Word Cult" on the 2nd floor |
| 7 | Change to "Word Cult" at the counter in the back of the 1st floor |
| 8 | Obtain the plot "New York Cop" |
| 9 | Switch to "New York Cop" and proceed |
| 10 | Switch to "New York Cop" |
| 11 | Examine the police officer's badge |
| 12 | Change to "Word Cult" and obtain plot |
| 13 | Change to "Lost Film Footage" and combat |
| 14 | Transfer the light in the room to the screen |
| 15 | Exit the Theater Hall to the alley |
| 16 | Switch to "Word Cult" |
| 17 | Switch to "New York Cop" |
| 18 | Use the patrol car's light to pass through the wall |
| 19 | Enter the room where Tim is from the rooftop |
| 20 | Go down from the rooftop ladder |
| 21 | Change to "Word Cult" and collect plot |
| 22 | Change to "Grand Master" in the theater |
| 23 | Proceed through the screen door |
| 24 | Proceed by continuously searching for doors |
| 25 | Obtain a knife and proceed |
| 26 | Return from the dead end and proceed under the shelf |
| 27 | Take the deer mask |
Initiation 9 "Gone"
| Initiation 9 Walkthrough | |
|---|---|
| 1 | Approach Parliament Tower and answer the phone |
| 2 | Place Alice's photo in the shoebox of the statue in the plaza |
| 3 | View Alice's footage |
Chronological Story Order
| Alan Wake 2 — Chronological Story Order | |
|---|---|
| 1 | Complete Return 1 and 2 |
| 2 | Complete Initiation 1-3 |
| 3 | Progress with your preferred protagonist's story |
| 4 | When progression becomes impossible, automatically switch to the other |
Early Story Progression is Fixed
In Alan Wake 2, the early story progression is fixed until Initiation 3 "Haunting". Learn what the Mind Place and Writing Room are for the two protagonists, Alan and Saga, while progressing through the story.
| Related Articles |
|---|
| Protagonist (Alan) Profile and Characteristics |
| Saga Anderson Profile and Characteristics |
After Initiation 3 is Free
In Initiation 3, the two protagonists Saga and Alan meet, and after that the story progression becomes free. Since you can switch protagonists at the break room, switch to the protagonist whose story you want to progress.
Both Stories Must be Progressed in the Late Game
As the story reaches its climax, progressing only one path makes it impossible to advance. When you reach an impossible progression point, you will be automatically switched to the other protagonist, so progress the story of the protagonist you haven't played yet.
Current Story Outline
Alan Continues Writing to Escape from Darkness
Alan Wake, the protagonist from the previous game, has been imprisoned in a dark world for 13 years and continues to write novels to rewrite the surrounding reality in an attempt to escape. Alan struggles to remain sane while being consumed by endless fear and fighting against demons.
Saga Descends on Bright Falls
Saga Anderson, one of the protagonists of this game and a highly reputed FBI investigator known for solving impossibly difficult cases, arrives in Bright Falls to investigate a series of ritualistic murders. When Saga finds a page from a horror novel, the case transforms into a nightmare, and the story of the novel begins to manifest into reality.
Do the Two Become Heroes After Surviving the Darkness
The journeys of the two protagonists, Alan and Saga, are connected somewhere and influence each other. The two protagonists are trapped in a horror novel where there are only monsters and their prey—will they become heroes?
Previous Game Chronological Story Order
Alan Visits Bright Falls
The protagonist Alan Wake, a bestselling author based in New York, visits the small town Bright Falls with his wife Alice. Alan is suffering from writer's block, and his relationship with Alice has deteriorated due to arguments between them.
Alice is Abducted by a Dark Entity
Then, Alan's wife Alice is abducted by a "dark entity". The reason Alice was taken was that the "dark entity" was forcing Alan to write a horror novel that would become reality.
Alan Sacrifices Himself to Save His Wife
Alan finds weapons to counter the dark entity and jumps into Cauldron Lake to save Alice. Alan becomes trapped in darkness but saves Alice by completing the novel and sacrificing himself.
Related Articles
List of All Collectibles
| Alan Wake 2 Collectibles Guide | |||
|---|---|---|---|
Lunch Box | Cult Stash | Nursery Rhyme | Koskela Brother Commercial |
Manuscript | Echo | Words of Power | Weapons |
Recommended Articles
| Recommended Articles | |
|---|---|
Story Walkthrough | Beginner's Guide and Early Game Tips |
Combat Tips and Battle System | Weapon Upgrades |
How to Increase Inventory | Trophy List |
Useful Guides
| Alan Wake 2 Useful Guides | |
|---|---|
Break Room Locations | How to Heal |
How to Enter the Mind Place | Difficulty Types and Differences |
Completion Time and Game Length | How to Switch Stories |
How to Save | |