GameTrek Logo

All Story Walkthroughs - Alanwake2

MabryLast Updated: September 2, 2026 at 11:46 AM
Table of Contents

All Story Walkthroughs

Story Walkthroughs

Return

Initiation

Return Chapters Walkthroughs

Return 1 Invitation

Return 1 Walkthrough
1Obtain the Cauldron Lake map and follow Detective Casey
2Talk to the Deputy Sheriff and proceed beyond the fence
3Meet Sheriff Thornton at the convenience store and head to the crime scene
4Examine the body and learn how to use the investigation board
5Collect 3 clues from the body
6Place the 3 clues on the investigation board
7Obtain clues at 6 locations
8Proceed with deduction on the investigation board
9Obtain new clues through profiling
10Check the lakeside and examine the blocked path
11Proceed with deduction on the investigation board
12Talk to the Sheriff and obtain the shortcut key
13Use the shortcut key to open the door and drive back to Bright Falls
14Talk to Breaker at the Diner entrance in Bright Falls
15Talk to Booker and others inside the diner
16Obtain clues through profiling and receive a necklace from Booker
17Head to the Sheriff's office
18Examine Nightingale's body
19Proceed with deduction on the investigation board
20Enter the light and recover health
21Obtain a handgun and defeat enemies
22Talk to Casey and obtain the manuscript
23Read the manuscript and proceed with deduction on the investigation board
24Explore the town and move to the vehicle

Return 2 The Heart

Return 2 Walkthrough
1Talk to Ilmo at the observation station
2Find footprints at the murder scene
3Follow Nightingale's footprints
4Conduct profiling at the waterside
5Shine light on dark matter with the Witch's Dipper
6Obtain the manuscript and head to the Witch's Cottage
7Obtain a fuse at the camp near the cottage
8Operate the fuse box and obtain the manuscript in the break room
9Conduct investigation board and profiling
10Defeat enemies at the convenience store and obtain shotgun and heart
11Place the heart in the Witch's sign
12Proceed through the boundary and defeat Nightingale

Return 3 "The Local Girl"

Return 3 Walkthrough
1Talk to Alan and obtain the manuscript
2Proceed with the investigation board
3Get in the vehicle and head to Watery
4Go straight on the road and talk to the Koskela brothers
5Talk to the brothers again after profiling
6Progress toward Coffee World
7Head to the gift shop according to the map
8Obtain a driver from the percolator
9Open the safe in the gift shop
10Go to the trailer park
11Investigate your own trailer house
12Follow the believer to the workshop
13Solve the puzzle in the workshop
14Enter the basement and examine the Clicker
15Obtain the manuscript in the basement
16Obtain the manuscript in front of the float
17Proceed with investigation board and profiling
18Collect materials for the float
19Complete the float and enter the boundary
20Proceed along the path and enter the well
21Proceed through the path that appeared in the well
22Proceed through a crouching passage
23Defeat Mulligan and Thornton
24Drive back to Bright Falls

Return 4 "No Chance"

Return 4 Walkthrough
1Exit the cottage and collect guns and flashlight
2Burn away darkness at 3 gate locations with light
3Defeat believers while proceeding along the path

Return 5 "Old Gods"

Nursing Home Walkthrough

Nursing Home Walkthrough
1Talk to Tol on the phone while heading to the break room
2Head to Valhalla Nursing Home
3Press the intercom at the mansion entrance and talk to Rose
4Listen to Norman and Mandy-May's story
5Talk to Rose in the dining hall
6Talk to Artie on the stage
7Examine Tol's room and talk to Odin
8Profile Odin
9Approach the woman in the trophy room
10Proceed with deduction about the Anderson brothers incident
11Talk to Rose and head to the health center

Health Center Walkthrough

Health Center Chart
12Obtain the health center map
13Obtain the manuscript and 2 clues in the patient room
14Approach the rehabilitation exit
15Obtain clues from 3 locations in the management room
16Proceed with deduction about the Anderson brothers incident
17Enter the password and unlock the electronic lock
18Defeat the enemy that appeared at the exit and open it
19Obtain the door knob in the staff lounge
20Obtain the manuscript and hunting rifle in the workshop
21Go through the dining hall and kitchen to exit

Walkthrough Until Completion

Chart Until Completion
22Talk to Rose and conduct profiling
23Talk to her again and obtain "Rose's Key Fob"
24Profile Odin
25Proceed with deduction about the Anderson brothers incident
26Listen to residents on the mansion porch
27Obtain a clue from a new conversation with Rose
28Collect clues in the exhibition room
29Obtain clues through profiling
30Collect the manuscript and approach Cynthia's room
31Head to the basement from outside the mansion
32Use the fuse to restore power
33Return to Cynthia's room and collect clues
34Dispel the darkness in the bathtub and obtain the record
35Defeat the enemy in front of the jukebox on the stage
36Play the record on the jukebox
37Enter the boundary from the pond and proceed down
38Operate the generator and lever to restore power
39Obtain the key from the desk drawer and open the fence door
40Destroy the door lock with the bottle cutter
41Operate the generator and switch to restore power
42Go down and defeat Cynthia
43Talk to Tol, conduct profiling, and head to the Sheriff's office

Return 6 "Scratch"

Return 6 Walkthrough
1Defeat the enemy in the employee lounge
2Talk to Deputy Estevez and obtain the Sheriff's office key
3Head to the basement autopsy room and talk to Casey
4Insert a fuse into the generator in the back of the autopsy room
5Defeat enemies while returning to the first floor
6Talk to Estevez at the front desk
7Collect clues in Breaker's room
8Talk to Alan in the holding cell
9Avoid Scratch's attacks while activating lighting devices at 3 locations
10Talk to Breaker's group in Breaker's room
11Listen to Ilmo talk about Alan
12Collect clues from the evidence room in the holding cell
13Conduct profiling and organize the investigation board
14Talk to Estevez and Tol to obtain clues
15Inform Casey and Estevez of the plan
16Drive to Cauldron Lake

Return 7 "Summoning"

Return 7 Walkthrough
1Talk to Estevez and obtain the holding cell key
2Examine the file in the locked holding cell
3Talk to Casey
4Proceed with the investigation board about Wake's attack
5Inform Estevez of the plan
6Drive to Cauldron Lake
7Talk to Tol and Odin and begin the performance
8Survive the summoning ritual
9Illuminate the restraint device with the lighting device
10Enter inside the restraint device

Return 8 "Deerfest"

Return 8 Walkthrough
1Talk to Estevez and collect weapons
2Head to the parking lot while defeating enemies
3Drive to Bright Falls
4Obtain the novel "Return" from Alan's billboard
5Avoid cult members and exit from behind the building
6Head to the health center exit and enter the mansion
7Have Artie open the room key on the 3rd floor
8Examine the typewriter and obtain the echo
9Rewrite the scene on the writing board

Return 9 "Come Home"

Return 9 Walkthrough
1Proceed with the Mind Place investigation board
2Profile a different Saga
3Proceed with investigation board and conduct profiling
4Place 7 clues of Logan
5Proceed with exploration, investigation board, and profiling
6Exit the mental world and answer the phone
7Talk to Sheriff Breaker
8Profile Warlin Door
9Pass through the subway via the door in the plaza
10Examine the shoebox next to the statue
11Talk to Wake through profiling
12Go from the subway door to the plaza with the fountain

Initiation Walkthrough

Initiation 1 "Late Night"

Initiation 1 Walkthrough
1Examine the television
2Exit the studio and search for a door code in the hallway
3Proceed toward the red light and examine the stage door
4Examine the writing board in the room and return to writing
5Examine the television and search for the door code
6Enter the stage and talk to the caretaker man
7Head to the basement and obtain the angel lamp
8Hold the lamp up to the blinking light bulb
9Hold the lamp toward the television
10Go outside and answer the public phone

Initiation 2 "Casey"

Initiation 2 Walkthrough
1Head to Caldera Street Station
2Obtain flashlight and other items deep in the street
3Return to the station while dispelling darkness with light and gun
4Break dark nodes with light to clear a path
5Use the lamp to enter the elevated station
6Use the lamp to make the station entrance appear
7Collect light in the lamp in front of the taxi
8Use the subway card to enter the platform
9Align the echoes on the platform
10Rewrite the reality of the station scene
11Follow the blood trail to proceed deeper
12Rewrite reality in the collapsed tunnel
13Obtain the plot element "Murder Cult" in the main tunnel
14Return to the collapsed tunnel and rewrite reality
15Use Light Shift to remove water in the passage
16Climb the ladder in the break room and enter the derailed train
17Listen to the echo and obtain the plot element "Torchbearer"
18Rewrite reality on the derailed train
19Descend the ladder and proceed toward the abandoned station
20Progress through blocked paths while changing Light Shift
21Head to the end of Shrine St. Station
22Rewrite reality at the endpoint
23Head to the collapsed tunnel
24Escape from the dark entity in the collapsed tunnel
25Proceed through the tunnel and examine the murder scene
26Proceed through a narrow passage and exit the subway station

Initiation 3 "Haunting"

Initiation 3 Walkthrough
1Go outside
2View the echo at Parliament Tower
3View photos in the bedroom
4Examine Alice's video camera in the living room
5Go to the left and find a card at the dining table
6Watch the video

Initiation 4 "We Sing"

Initiation 4 Walkthrough
1Examine the television
2Proceed to the back of the stage and examine the television
3Obtain the lamp on the platform
4Climb the ladder and change Light Shift
5Descend the appeared ladder and lower yourself to the stage via stairs
6Proceed deep into the stage and charge the light from the lighting
7Change the Light Shift near the taxi
8Examine the appeared television
9Proceed deep into the stage and climb the ladder
10Obtain the flare gun on the desk
11Defeat enemies while proceeding deep into the stage
12Climb the stairs and examine the television
13Exit the room and obtain the echo
14Climb the ladder and rewrite the musical scene on the board
15Examine the television and exit the stage

Initiation 5 "Room 665"

Initiation 5 Walkthrough
1Head to the neon sign at Miller Pass
2Enter the door and change Light Shift at the back
3Burn away darkness and enemies at the building entrance
4Change Light Shift while heading to the hotel entrance
5Search for a PIN code at the hotel entrance
6Enter Room 665 and examine the projector
7Obtain the echo and head to the Entrance Hall
8Obtain the echo in the Entrance Hall
9Rewrite the Entrance Hall scene
10Rewrite the scene in front of Room 108
11Progress from Room 104 to Room 219
12Rewrite the scene in Room 202
13Rewrite the scene and enter Room 206
14Talk to Tim in front of Room 209
15Rewrite Dance Hall to "Haunting"
16Rewrite to "Demon" and head to Room 101
17Rewrite the Entrance Hall to "Demon"
18Obtain "Climax" in Room 666
19Rewrite the Entrance Hall to "Climax"
20Enter Room 108 and examine the bathtub of the murder scene

Initiation 6 "Return"

Initiation 6 Walkthrough
1Head to Parliament Tower
2View Alice's footage in each room
3Examine the machine with nine screens

Initiation 7 "Masks"

Initiation 7 Walkthrough
1Examine the television and talk to Mr. Door
2Talk to Artie in the caretaker's room
3Examine photos in the shoebox in the basement storage
4Change Light Shift at the very back of the basement

Initiation 8 "Zane's Film"

Initiation 8 Walkthrough
1Go out into the street and collect echoes
2Go to Room 665 of the hotel
3Touch the screen after activating the projector
4Head to Poet's Cinema
5Present the movie ticket and enter
6Obtain the plot "Word Cult" on the 2nd floor
7Change to "Word Cult" at the counter in the back of the 1st floor
8Obtain the plot "New York Cop"
9Switch to "New York Cop" and proceed
10Switch to "New York Cop"
11Examine the police officer's badge
12Change to "Word Cult" and obtain plot
13Change to "Lost Film Footage" and combat
14Transfer the light in the room to the screen
15Exit the Theater Hall to the alley
16Switch to "Word Cult"
17Switch to "New York Cop"
18Use the patrol car's light to pass through the wall
19Enter the room where Tim is from the rooftop
20Go down from the rooftop ladder
21Change to "Word Cult" and collect plot
22Change to "Grand Master" in the theater
23Proceed through the screen door
24Proceed by continuously searching for doors
25Obtain a knife and proceed
26Return from the dead end and proceed under the shelf
27Take the deer mask

Initiation 9 "Gone"

Initiation 9 Walkthrough
1Approach Parliament Tower and answer the phone
2Place Alice's photo in the shoebox of the statue in the plaza
3View Alice's footage

Chronological Story Order

Alan Wake 2 — Chronological Story Order
1Complete Return 1 and 2
2Complete Initiation 1-3
3Progress with your preferred protagonist's story
4When progression becomes impossible, automatically switch to the other

Early Story Progression is Fixed

Early Story Progression is Fixed

In Alan Wake 2, the early story progression is fixed until Initiation 3 "Haunting". Learn what the Mind Place and Writing Room are for the two protagonists, Alan and Saga, while progressing through the story.

After Initiation 3 is Free

After Initiation 3 is Free

In Initiation 3, the two protagonists Saga and Alan meet, and after that the story progression becomes free. Since you can switch protagonists at the break room, switch to the protagonist whose story you want to progress.

Both Stories Must be Progressed in the Late Game

As the story reaches its climax, progressing only one path makes it impossible to advance. When you reach an impossible progression point, you will be automatically switched to the other protagonist, so progress the story of the protagonist you haven't played yet.

Current Story Outline

Alan Continues Writing to Escape from Darkness

Alan Continues Writing to Escape from Darkness

Alan Wake, the protagonist from the previous game, has been imprisoned in a dark world for 13 years and continues to write novels to rewrite the surrounding reality in an attempt to escape. Alan struggles to remain sane while being consumed by endless fear and fighting against demons.

Saga Descends on Bright Falls

Saga Descends on Bright Falls

Saga Anderson, one of the protagonists of this game and a highly reputed FBI investigator known for solving impossibly difficult cases, arrives in Bright Falls to investigate a series of ritualistic murders. When Saga finds a page from a horror novel, the case transforms into a nightmare, and the story of the novel begins to manifest into reality.

Do the Two Become Heroes After Surviving the Darkness

Do the Two Become Heroes After Surviving the Darkness

The journeys of the two protagonists, Alan and Saga, are connected somewhere and influence each other. The two protagonists are trapped in a horror novel where there are only monsters and their prey—will they become heroes?

Previous Game Chronological Story Order

Alan Visits Bright Falls

Alan Visits Bright Falls

The protagonist Alan Wake, a bestselling author based in New York, visits the small town Bright Falls with his wife Alice. Alan is suffering from writer's block, and his relationship with Alice has deteriorated due to arguments between them.

Alice is Abducted by a Dark Entity

Alice is Abducted by a Dark Entity

Then, Alan's wife Alice is abducted by a "dark entity". The reason Alice was taken was that the "dark entity" was forcing Alan to write a horror novel that would become reality.

Alan Sacrifices Himself to Save His Wife

Alan Sacrifices Himself to Save His Wife

Alan finds weapons to counter the dark entity and jumps into Cauldron Lake to save Alice. Alan becomes trapped in darkness but saves Alice by completing the novel and sacrificing himself.

Related Articles

Alan Wake 2 Strategy Guide

List of All Collectibles

Recommended Articles

Alan Wake 2 Useful Guides

Useful Guides

Product Guide

Alan Wake 2 Hub Link