How to Progress Nursing Home Interior
| How to Progress Nursing Home Interior | |
|---|---|
| 1 | Rest while talking to Tor |
| 2 | Head to Valhalla Nursing Home |
| 3 | Press the intercom at the mansion entrance and talk to Rose |
| 4 | Listen to stories from Norman and Mandy-May |
| 5 | Talk to Rose in the dining hall |
| 6 | Talk to Ahti on the stage |
| 7 | Investigate Tor's room and talk to Odin |
| 8 | Profile Odin |
| 9 | Approach the woman in the trophy room |
| 10 | Advance the Anderson Brothers case investigation |
| 11 | Talk to Rose and head to the Health Center |
- Rest while talking to Tor
Once the perspective switches to Saga, head toward the bridge. As you approach the bridge, continue forward while taking Tor's call. When you enter the Break Room along the way, the call will end and you can obtain a manuscript.
- Head to Valhalla Nursing Home
After leaving the Break Room, head to Valhalla Nursing Home on the west side of the map. Wolves will appear along the way, so it's good to defeat them for safe passage.
- Press the intercom at the mansion entrance and talk to Rose
After arriving at the Valhalla Nursing Home grounds, head to the mansion entrance and press the intercom. When you press it, Rose appears from inside and a conversation event occurs. Before entering the mansion, pick up the manuscript lying on the ground near the entrance beforehand.
- Listen to stories from Norman and Mandy-May
After Rose guides you inside the mansion, follow Rose and listen to Tor's story from Norman with a towel around his head and Mandy-May who is knitting.
- Obtain the map of the nursing home
| Map | Map Surroundings |
|---|---|
After the conversation with Norman and the others, enter the room right at the mansion entrance to obtain the map of Valhalla Nursing Home. Be sure to stop by the office and obtain the map before proceeding into the mansion. Also, when obtaining the map, it's good to explore the office, lounge, and hallway.
- Talk to Rose in the dining hall
Head to the dining hall and after listening to the conversation, talk to the sitting Rose. After the conversation with Rose, if you touch the sensor on the door behind Rose, the choice "What's a Health Center?" will be added.
- Talk to Ahti on the stage
Once your conversation with Rose about the Health Center ends, you can talk to Ahti on the stage. Head to the stage that connects directly from the dining hall and talk to the man with cleaning supplies, "Artie."
- Investigate the room and talk to Odin
After talking to Artie, head to the second floor and investigate Tor's room. Tor's room is messy, but you can obtain treatment pads from the shelf. After looking through Tor's room, go to the adjacent Odin's room and talk to Odin.
- Profile Odin
When you talk to Odin, Odin's profiling is added. First, profile in the order of "Hangover" → "Our Connection", then proceed with profiling of the three newly added items.
- Obtain clues from the painting before leaving the room
Before leaving Odin's room, examine the large painting on the wall. When you examine it, you can obtain a clue.
- Approach the woman in the trophy room
Collect items from each room on the second floor while heading to the trophy room. When you approach the woman in the trophy room, she is consumed by the boundary realm and disappears. After the woman disappears, it's good to head to the third floor and collect items.
- Advance the Anderson Brothers case investigation
| Investigation Item | Clues to Place |
|---|---|
| What do Tor and Odin know about the Clicker? | ・Wake's novel-like art has the power to change reality. The Clicker enhances that change. ・The Clicker is an amplifier. It's not very useful on its own. ・Tor was trying to convey something |
| Is Tor okay? | ・Rose: Tor and Odin are resting, so visits aren't possible. ・Norman: Tor had some kind of accident. Odin is sleeping upstairs. ・Look for Tor in his room. A crisis is approaching. Terrible things are happening at the Health Center. ・Tor's bedroom is ransacked |
After exploring up to the third floor, organize the situation on the investigation board for a moment. When you place the key image "Valhalla Nursing Home" on the board, the investigation progresses based on the profiling and clues you've obtained in the mansion.
- Two other cases can also progress
At the mansion, you can also obtain clues for the "Tree Cult" and "Reality and Fiction" cases. Along with the Anderson Brothers, organize the clues on the board.
- Talk to Rose and head to the Health Center
Once you've organized the Anderson Brothers case, you can have another conversation with Rose. Talk to Rose, have her unlock the door to the Health Center on the first floor, and head there. When you enter the door, you can obtain the key image "Health Center".
How to Progress Health Center
| How to Progress Health Center | |
|---|---|
| 12 | Obtain the Health Center map |
| 13 | Obtain manuscript and 2 clues from the patient room |
| 14 | Approach the exit of the rehabilitation area |
| 15 | Obtain 3 clues from the management room |
| 16 | Advance the Anderson Brothers case investigation |
| 17 | Enter the password and unlock the electronic lock |
| 18 | Defeat the enemy at the exit and open it |
| 19 | Obtain the doorknob at the staff lounge |
| 20 | Obtain manuscript and hunting rifle at the workroom |
| 21 | Go outside through the dining hall and kitchen |
- Obtain the Health Center map
When you enter the Health Center from the mansion, you can obtain the Health Center map at the entrance. Be sure to obtain the map before proceeding through the dark Health Center interior.
- Obtain 2 clues and manuscript from the patient room
In the patient room of the Health Center, you can obtain 2 clues from the bed in the back and a manuscript from the desk. The patient room is dark, so try searching while illuminating with your light.
- Approach the exit of the rehabilitation area
When you open the rehabilitation door, you can see Tor exiting from the exit. Chase and approach the exit, and it becomes locked with a remote-controlled electronic lock. Note that this series of events can be obtained as a clue.
- Obtain 3 clues from the management room
To obtain the password for the electronic lock, head to the management room and obtain 3 clues. After obtaining the clues, it's good to head to the spirit realm and organize them on the investigation board.
- Advance the Anderson Brothers case investigation
| Investigation Item | Clues to Place |
|---|---|
| Is Tor being controlled by darkness...? | ・Tor's actions became increasingly capricious ・The bloodstained bandage on Tor's bed... the blood is still fresh ・Tor Anderson's body was covered in lightning. Weaver cast a spell on him. Tor does whatever she commands. |
| Where is Tor? | ・Tor's bed is empty ・Tor went through the cafeteria door |
| The cafeteria door? | ・Security computer ・The door has an electronic lock |
| Computer password? | ・Blum was looking forward to something in August ・The letter says admission is "the day after the new moon" ・Some dates are circled. The calendar shows the phases of the moon. |
Organize the situation on the investigation board based on the clues obtained from the management room and Health Center. When you place the key image "Health Center" on the board, the investigation progresses based on the clues obtained in the Health Center.
- Enter the password and unlock the electronic lock
| Password | 081723 |
Based on the investigation board you organized, deduce the password and enter it into the computer in the management room. The password is the date on the calendar, and based on the clue "the day after the new moon", check the calendar and the password is in the order "month→day→year".
- Defeat the enemy at the exit and open it
Return to the rehabilitation area and approach the exit that you unlocked the lock on, and an enemy will appear. Burn away the darkness with your light and use "Hand Flare" obtained at the mansion by pressing the R2 button while defeating the enemy. After defeating the enemy, burn away the 3 dark nodes with your light to proceed to the dining hall.
- Obtain manuscript in the examination room
Because you unlocked the door's electronic lock, you can now enter Examination Room 2. After defeating the enemy, enter the examination room and obtain the manuscript and more.
- Obtain the doorknob at the staff lounge
Before heading to the dining hall, head to the "Staff Lounge" near the Health Center entrance. Enter the small room in the back of the staff lounge to obtain the doorknob.
- Obtain manuscript and hunting rifle at the workroom
Use the doorknob you obtained to enter the workroom that you couldn't access before. In the workroom, you can obtain a manuscript and a hunting rifle. If your inventory is full, organize your items in the Break Room shoe box.
- Go outside through the dining hall and kitchen
After Toroughly exploring the Health Center, go outside through the dining hall and kitchen. When you go outside, an event occurs where Tor is consumed by the boundary realm lake.
How to Progress to Old Gods' ending
| How to Progress to Old Gods' Ending | |
|---|---|
| 22 | Talk to Rose and profile her |
| 23 | Talk to her again and obtain "Rose's Keyfob" |
| 24 | Profile Odin |
| 25 | Advance the Anderson Brothers case investigation |
| 26 | Listen to residents on the mansion porch |
| 27 | Get a new conversation with Rose and obtain a clue |
| 28 | Collect clues in the exhibition room |
| 29 | Obtain clues from profiling |
| 30 | Collect manuscript and approach Cynthia's room |
| 31 | Head to the basement from outside the mansion |
| 32 | Restore power using fuses |
| 33 | Return to Cynthia's room and collect clues |
| 34 | Burn away the darkness in the bathtub and obtain the record |
| 35 | Defeat the enemy in front of the jukebox on the stage |
| 36 | Play the record on the jukebox |
| 37 | Enter the boundary realm from the lake and proceed downstairs |
| 38 | Operate the generator and lever to restore power |
| 39 | Obtain the key from the desk drawer and open the fence door |
| 40 | Destroy the door lock with the bottle cutter |
| 41 | Operate the generator and switch to restore power |
| 42 | Go down and defeat Cynthia |
| 43 | Talk to Tor, profile him, and head to the Sheriff's Office |
- Talk to Rose and profile her
After the event at the lake, talk to Rose sitting on the bench. When you talk to Rose, Rose's profiling is added. Profile in the order of "Rose's Lies" and "Cynthia Weaver" and obtain clues.
- Obtain "Rose's Keyfob"
After profiling Rose, talk to Rose again. When the conversation ends, receive "Rose's Keyfob" from Rose and obtain a manuscript.
- Profile Odin
After obtaining the manuscript, select Odin's "Record" and profile. To obtain clues from Odin, it's good to proceed with the "To the Lake" key image on the investigation board.
- Advance the Anderson Brothers case investigation
| Investigation Item | Clues to Place |
|---|---|
| A boundary realm ritual? | ・Wake told Rose to find the protagonist. She won't help anyone else. ・Saga pressed the Selector. The missing record is where it should be. Saga couldn't find it without Odin's help. Saga knew what she had to do. |
Organize the "To the Lake" key image on the investigation board based on the manuscript and Odin's profiling clues. After advancing the investigation, return to the mansion.
- Listen to residents on the mansion porch
Return to the mansion and listen to the residents gathered on the porch outside the first floor entrance. You can hear various stories, but when you talk to the bespectacled man Pat Main about "listening to the radio program," the conversation ends.
- Can also talk to Ahti on the third floor
You can now enter Artie's room on the third floor and talk to Artie. You won't obtain clues from talking to Artie, but he'll tell you about the Tree Cult and Blum.
- Get a new conversation with Rose and obtain a clue
Once you've finished talking to the residents, you can have another conversation with Rose on the bench by the lake. Talk to Rose and obtain a clue.
- Collect clues in the exhibition room
After finishing conversations with the residents and Rose, head to the exhibition room on the second floor while obtaining a manuscript at the landing of the stairs. You can now enter the exhibition room with Rose's Keyfob. Collect all the clues and advance the investigation board.
- Obtain clues from profiling
| Investigation Item | Clues to Place |
|---|---|
| Cynthia and Tor...? | ・Rose: Tor chased Cynthia because Cynthia drove Tor mad and confused him. ・Cynthia seduced Tor and kept him away from me. ・Cynthia was after the record. Tor would have done anything she told him to. |
| The record? | ・A missing record from the exhibition room - "The Rage of Remorse" ・Cynthia tried to submerge the record in the bathtub. |
After collecting clues from the exhibition room, profile Odin and Cynthia. Organizing the clues obtained from profiling allows you to deduce the location of the record.
- Collect manuscript and approach Cynthia's room
When you go up to the third floor, first collect the manuscript from Guile's room beforehand. The manuscript is on the dirty spot on the floor in Guile's room. After collecting the manuscript, approach Cynthia's room across from Guile's room.
- Head to the basement from outside the mansion
When you approach Cynthia's room, the mansion loses power, and Ahti tells you to "check the generator in the basement." Exit the mansion and head to the basement while defeating enemies attacking from the water.
- Restore power using fuses
| Password | 273 |
To restore power to the basement generator, you need a fuse as the power source. The fuse is in a red box with a dial lock, so unlock it using the memo near the washing machine and obtain it. When you insert the fuse, power is restored to the generator area and the third floor of the mansion.
- Return to Cynthia's room and collect clues
After power is restored to the third floor of the mansion, enter Cynthia's room on the desk and collect clues. When you collect the clues, Cynthia's profiling "Thomasin" is added.
- Burn away the darkness in the bathtub and obtain the record
After collecting the clues, burn away the darkness in the bathtub with your light and obtain the record. Also, you can collect the manuscript lying on the floor in the bathroom.
- Defeat the enemy in front of the jukebox on the stage
After obtaining the record, you need to head to the stage on the first floor to play the record on the jukebox. An enemy appears as you approach the stage, so defeat it using light, guns, and hand flares.
- Play the record on the jukebox
After defeating the enemy on the stage, insert the record "The Rage of Remorse" into the jukebox and play the song. As the song begins to play, the lake glows red and you can obtain the radio "Take Control".
- Enter the boundary realm from the lake and proceed downstairs
When you try to go into the lake, you can enter the boundary realm. Collect ammunition and treatment pads along the way and aim to proceed to the lower floors. Note that there is a place where you loop the same path, so if you feel you're looping, try going backward and finding another path.
- Operate the generator and lever to restore power
When you approach the lever, Saga says that power is needed. Pull the lever on the nearby generator 3 times to generate power, then raise the lever to restore power. When power is restored, the surrounding walls disappear, a door appears, and you can proceed further inside.
- Obtain the key from the desk drawer and open the fence door
When you proceed further, you enter a looping area, so do not enter the corridor with 4 and 5 written on the walls and climb the stairs instead. When you proceed up the stairs, a lever to turn on the lights appears. Raise the lever and get the key from the desk in the back room, then lower the lever to open the next door.
- Destroy the door lock with the bottle cutter
After obtaining the "Bottle Cutter" from the tool cabinet, proceed to the fence door in the room beyond the lever. An enemy appears as you approach the door. Defeat the enemy with light and gunfire, and destroy the fence lock with the bottle cutter to open the door.
- Operate the generator and switch to restore power
When you go down the ladder and up the stairs and proceed further, you come out into a large water-flooded space with a switch in the center. First push the central switch, then while avoiding Cynthia emerging from the water, look for the generator around the area. Once you generate power and push the switch, power is restored.
- Cynthia attacks when in the water
While looking for the generator, if you move through the water for a long time, Cynthia approaches with a splash. While moving through the water, if you see splashing, immediately move to a water-free area to prevent Cynthia from appearing.
- Go down and defeat Cynthia
After pushing the switch to turn on the lights, go down the stairs to head down. You'll battle Cynthia in the flooded lower level. Burn away any darkness that appears with your light and attack with the high-power rifle gun. When you defeat Cynthia, an event with Alan occurs.
- Talk to Tor, profile him, and head to the Sheriff's Office
After the event with Alan, talk to Tor and profile him. In profiling, you can obtain clues about Saga's parents and the Clicker. After profiling, defeat enemies and exit through the forest to head to the Sheriff's Office.