GameTrek Logo

Return 5: Old Gods Walkthrough - Alanwake2

MabryLast Updated: September 2, 2026 at 1:13 PM
Table of Contents

Return 5: Old Gods

How to Progress Nursing Home Interior

How to Progress Nursing Home Interior
1Rest while talking to Tor
2Head to Valhalla Nursing Home
3Press the intercom at the mansion entrance and talk to Rose
4Listen to stories from Norman and Mandy-May
5Talk to Rose in the dining hall
6Talk to Ahti on the stage
7Investigate Tor's room and talk to Odin
8Profile Odin
9Approach the woman in the trophy room
10Advance the Anderson Brothers case investigation
11Talk to Rose and head to the Health Center
  • Rest while talking to Tor

Obtain manuscript at Break Room

Once the perspective switches to Saga, head toward the bridge. As you approach the bridge, continue forward while taking Tor's call. When you enter the Break Room along the way, the call will end and you can obtain a manuscript.

  • Head to Valhalla Nursing Home

Head to Valhalla Nursing Home

After leaving the Break Room, head to Valhalla Nursing Home on the west side of the map. Wolves will appear along the way, so it's good to defeat them for safe passage.

  • Press the intercom at the mansion entrance and talk to Rose

Press the intercom at the mansion entrance

After arriving at the Valhalla Nursing Home grounds, head to the mansion entrance and press the intercom. When you press it, Rose appears from inside and a conversation event occurs. Before entering the mansion, pick up the manuscript lying on the ground near the entrance beforehand.

  • Listen to stories from Norman and Mandy-May

Listen to stories from Norman and Mandy-May

After Rose guides you inside the mansion, follow Rose and listen to Tor's story from Norman with a towel around his head and Mandy-May who is knitting.

  • Obtain the map of the nursing home
MapMap Surroundings
Valhalla Nursing Home_MapObtain the nursing home map

After the conversation with Norman and the others, enter the room right at the mansion entrance to obtain the map of Valhalla Nursing Home. Be sure to stop by the office and obtain the map before proceeding into the mansion. Also, when obtaining the map, it's good to explore the office, lounge, and hallway.

  • Talk to Rose in the dining hall

Talk to Rose in the dining hall

Head to the dining hall and after listening to the conversation, talk to the sitting Rose. After the conversation with Rose, if you touch the sensor on the door behind Rose, the choice "What's a Health Center?" will be added.

  • Talk to Ahti on the stage

Talk to Ahti on the stage

Once your conversation with Rose about the Health Center ends, you can talk to Ahti on the stage. Head to the stage that connects directly from the dining hall and talk to the man with cleaning supplies, "Artie."

  • Investigate the room and talk to Odin

Talk to Odin

After talking to Artie, head to the second floor and investigate Tor's room. Tor's room is messy, but you can obtain treatment pads from the shelf. After looking through Tor's room, go to the adjacent Odin's room and talk to Odin.

  • Profile Odin

Profile Odin

When you talk to Odin, Odin's profiling is added. First, profile in the order of "Hangover" → "Our Connection", then proceed with profiling of the three newly added items.

  • Obtain clues from the painting before leaving the room

Obtain clues from the painting before leaving the room

Before leaving Odin's room, examine the large painting on the wall. When you examine it, you can obtain a clue.

  • Approach the woman in the trophy room

Approach the woman in the trophy room

Collect items from each room on the second floor while heading to the trophy room. When you approach the woman in the trophy room, she is consumed by the boundary realm and disappears. After the woman disappears, it's good to head to the third floor and collect items.

  • Advance the Anderson Brothers case investigation

Advance the Anderson Brothers case investigation

Investigation ItemClues to Place
What do Tor and Odin know about the Clicker?・Wake's novel-like art has the power to change reality. The Clicker enhances that change.
・The Clicker is an amplifier. It's not very useful on its own.
・Tor was trying to convey something
Is Tor okay?・Rose: Tor and Odin are resting, so visits aren't possible.
・Norman: Tor had some kind of accident. Odin is sleeping upstairs.
・Look for Tor in his room. A crisis is approaching. Terrible things are happening at the Health Center.
・Tor's bedroom is ransacked

After exploring up to the third floor, organize the situation on the investigation board for a moment. When you place the key image "Valhalla Nursing Home" on the board, the investigation progresses based on the profiling and clues you've obtained in the mansion.

  • Two other cases can also progress

At the mansion, you can also obtain clues for the "Tree Cult" and "Reality and Fiction" cases. Along with the Anderson Brothers, organize the clues on the board.

  • Talk to Rose and head to the Health Center

Talk to Rose and head to the Health Center

Once you've organized the Anderson Brothers case, you can have another conversation with Rose. Talk to Rose, have her unlock the door to the Health Center on the first floor, and head there. When you enter the door, you can obtain the key image "Health Center".

How to Progress Health Center

How to Progress Health Center
12Obtain the Health Center map
13Obtain manuscript and 2 clues from the patient room
14Approach the exit of the rehabilitation area
15Obtain 3 clues from the management room
16Advance the Anderson Brothers case investigation
17Enter the password and unlock the electronic lock
18Defeat the enemy at the exit and open it
19Obtain the doorknob at the staff lounge
20Obtain manuscript and hunting rifle at the workroom
21Go outside through the dining hall and kitchen
  • Obtain the Health Center map

Obtain the Health Center map

When you enter the Health Center from the mansion, you can obtain the Health Center map at the entrance. Be sure to obtain the map before proceeding through the dark Health Center interior.

  • Obtain 2 clues and manuscript from the patient room
ClueManuscript
Patient Room_2 CluesPatient Room Desk_Manuscript

In the patient room of the Health Center, you can obtain 2 clues from the bed in the back and a manuscript from the desk. The patient room is dark, so try searching while illuminating with your light.

  • Approach the exit of the rehabilitation area

Approach the exit of the rehabilitation area

When you open the rehabilitation door, you can see Tor exiting from the exit. Chase and approach the exit, and it becomes locked with a remote-controlled electronic lock. Note that this series of events can be obtained as a clue.

  • Obtain 3 clues from the management room
Clue 1Clue 2Clue 3
Clue ①Clue ②Clue ③

To obtain the password for the electronic lock, head to the management room and obtain 3 clues. After obtaining the clues, it's good to head to the spirit realm and organize them on the investigation board.

  • Advance the Anderson Brothers case investigation

Advance the Anderson Brothers case investigation②

Investigation ItemClues to Place
Is Tor being controlled by darkness...?・Tor's actions became increasingly capricious
・The bloodstained bandage on Tor's bed... the blood is still fresh
・Tor Anderson's body was covered in lightning. Weaver cast a spell on him. Tor does whatever she commands.
Where is Tor?・Tor's bed is empty
・Tor went through the cafeteria door
The cafeteria door?・Security computer
・The door has an electronic lock
Computer password?・Blum was looking forward to something in August
・The letter says admission is "the day after the new moon"
・Some dates are circled. The calendar shows the phases of the moon.

Organize the situation on the investigation board based on the clues obtained from the management room and Health Center. When you place the key image "Health Center" on the board, the investigation progresses based on the clues obtained in the Health Center.

  • Enter the password and unlock the electronic lock

Enter the password and unlock the electronic lock

Password081723

Based on the investigation board you organized, deduce the password and enter it into the computer in the management room. The password is the date on the calendar, and based on the clue "the day after the new moon", check the calendar and the password is in the order "month→day→year".

  • Defeat the enemy at the exit and open it

Defeat the enemy at the exit

Return to the rehabilitation area and approach the exit that you unlocked the lock on, and an enemy will appear. Burn away the darkness with your light and use "Hand Flare" obtained at the mansion by pressing the R2 button while defeating the enemy. After defeating the enemy, burn away the 3 dark nodes with your light to proceed to the dining hall.

  • Obtain manuscript in the examination room

Because you unlocked the door's electronic lock, you can now enter Examination Room 2. After defeating the enemy, enter the examination room and obtain the manuscript and more.

  • Obtain the doorknob at the staff lounge

Obtain the doorknob at the staff lounge

Before heading to the dining hall, head to the "Staff Lounge" near the Health Center entrance. Enter the small room in the back of the staff lounge to obtain the doorknob.

  • Obtain manuscript and hunting rifle at the workroom

Obtain manuscript and hunting rifle at the workroom

Use the doorknob you obtained to enter the workroom that you couldn't access before. In the workroom, you can obtain a manuscript and a hunting rifle. If your inventory is full, organize your items in the Break Room shoe box.

  • Go outside through the dining hall and kitchen

Go outside through the dining hall and kitchen

After Toroughly exploring the Health Center, go outside through the dining hall and kitchen. When you go outside, an event occurs where Tor is consumed by the boundary realm lake.

How to Progress to Old Gods' ending

How to Progress to Old Gods' Ending
22Talk to Rose and profile her
23Talk to her again and obtain "Rose's Keyfob"
24Profile Odin
25Advance the Anderson Brothers case investigation
26Listen to residents on the mansion porch
27Get a new conversation with Rose and obtain a clue
28Collect clues in the exhibition room
29Obtain clues from profiling
30Collect manuscript and approach Cynthia's room
31Head to the basement from outside the mansion
32Restore power using fuses
33Return to Cynthia's room and collect clues
34Burn away the darkness in the bathtub and obtain the record
35Defeat the enemy in front of the jukebox on the stage
36Play the record on the jukebox
37Enter the boundary realm from the lake and proceed downstairs
38Operate the generator and lever to restore power
39Obtain the key from the desk drawer and open the fence door
40Destroy the door lock with the bottle cutter
41Operate the generator and switch to restore power
42Go down and defeat Cynthia
43Talk to Tor, profile him, and head to the Sheriff's Office
  • Talk to Rose and profile her

Talk to Rose sitting on the bench by the lake

After the event at the lake, talk to Rose sitting on the bench. When you talk to Rose, Rose's profiling is added. Profile in the order of "Rose's Lies" and "Cynthia Weaver" and obtain clues.

  • Obtain "Rose's Keyfob"

Obtain Rose's Keyfob

After profiling Rose, talk to Rose again. When the conversation ends, receive "Rose's Keyfob" from Rose and obtain a manuscript.

  • Profile Odin

Profile Odin

After obtaining the manuscript, select Odin's "Record" and profile. To obtain clues from Odin, it's good to proceed with the "To the Lake" key image on the investigation board.

  • Advance the Anderson Brothers case investigation

Advance the Anderson Brothers case investigation③

Investigation ItemClues to Place
A boundary realm ritual?・Wake told Rose to find the protagonist. She won't help anyone else.
・Saga pressed the Selector. The missing record is where it should be. Saga couldn't find it without Odin's help. Saga knew what she had to do.

Organize the "To the Lake" key image on the investigation board based on the manuscript and Odin's profiling clues. After advancing the investigation, return to the mansion.

  • Listen to residents on the mansion porch

Talk to residents on the mansion porch

Return to the mansion and listen to the residents gathered on the porch outside the first floor entrance. You can hear various stories, but when you talk to the bespectacled man Pat Main about "listening to the radio program," the conversation ends.

  • Can also talk to Ahti on the third floor

You can now enter Artie's room on the third floor and talk to Artie. You won't obtain clues from talking to Artie, but he'll tell you about the Tree Cult and Blum.

  • Get a new conversation with Rose and obtain a clue

Get a new conversation with Rose and obtain a clue

Once you've finished talking to the residents, you can have another conversation with Rose on the bench by the lake. Talk to Rose and obtain a clue.

  • Collect clues in the exhibition room

Collect clues in the exhibition room

After finishing conversations with the residents and Rose, head to the exhibition room on the second floor while obtaining a manuscript at the landing of the stairs. You can now enter the exhibition room with Rose's Keyfob. Collect all the clues and advance the investigation board.

  • Obtain clues from profiling

Obtain clues from profiling

Investigation ItemClues to Place
Cynthia and Tor...?・Rose: Tor chased Cynthia because Cynthia drove Tor mad and confused him.
・Cynthia seduced Tor and kept him away from me.
・Cynthia was after the record. Tor would have done anything she told him to.
The record?・A missing record from the exhibition room - "The Rage of Remorse"
・Cynthia tried to submerge the record in the bathtub.

After collecting clues from the exhibition room, profile Odin and Cynthia. Organizing the clues obtained from profiling allows you to deduce the location of the record.

  • Collect manuscript and approach Cynthia's room

Approach Cynthia's room

When you go up to the third floor, first collect the manuscript from Guile's room beforehand. The manuscript is on the dirty spot on the floor in Guile's room. After collecting the manuscript, approach Cynthia's room across from Guile's room.

  • Head to the basement from outside the mansion

Head to the basement from outside the mansion

When you approach Cynthia's room, the mansion loses power, and Ahti tells you to "check the generator in the basement." Exit the mansion and head to the basement while defeating enemies attacking from the water.

  • Restore power using fuses
Fuse LocationUnlock Password Memo
Fuse LocationPassword Memo
Password273

To restore power to the basement generator, you need a fuse as the power source. The fuse is in a red box with a dial lock, so unlock it using the memo near the washing machine and obtain it. When you insert the fuse, power is restored to the generator area and the third floor of the mansion.

  • Return to Cynthia's room and collect clues

Return to Cynthia's room and collect clues

After power is restored to the third floor of the mansion, enter Cynthia's room on the desk and collect clues. When you collect the clues, Cynthia's profiling "Thomasin" is added.

  • Burn away the darkness in the bathtub and obtain the record

Burn away the darkness in the bathtub and obtain the record

After collecting the clues, burn away the darkness in the bathtub with your light and obtain the record. Also, you can collect the manuscript lying on the floor in the bathroom.

  • Defeat the enemy in front of the jukebox on the stage

Defeat the enemy in front of the jukebox on the stage

After obtaining the record, you need to head to the stage on the first floor to play the record on the jukebox. An enemy appears as you approach the stage, so defeat it using light, guns, and hand flares.

  • Play the record on the jukebox

Play the record on the jukebox

After defeating the enemy on the stage, insert the record "The Rage of Remorse" into the jukebox and play the song. As the song begins to play, the lake glows red and you can obtain the radio "Take Control".

  • Enter the boundary realm from the lake and proceed downstairs

Enter the boundary realm from the lake and proceed downstairs

When you try to go into the lake, you can enter the boundary realm. Collect ammunition and treatment pads along the way and aim to proceed to the lower floors. Note that there is a place where you loop the same path, so if you feel you're looping, try going backward and finding another path.

  • Operate the generator and lever to restore power
GeneratorLever
Pull the generator lever 3 timesRaise the lever

When you approach the lever, Saga says that power is needed. Pull the lever on the nearby generator 3 times to generate power, then raise the lever to restore power. When power is restored, the surrounding walls disappear, a door appears, and you can proceed further inside.

  • Obtain the key from the desk drawer and open the fence door

Obtain the key from the desk drawer and open the fence door

When you proceed further, you enter a looping area, so do not enter the corridor with 4 and 5 written on the walls and climb the stairs instead. When you proceed up the stairs, a lever to turn on the lights appears. Raise the lever and get the key from the desk in the back room, then lower the lever to open the next door.

  • Destroy the door lock with the bottle cutter

Destroy the door lock with the bottle cutter

After obtaining the "Bottle Cutter" from the tool cabinet, proceed to the fence door in the room beyond the lever. An enemy appears as you approach the door. Defeat the enemy with light and gunfire, and destroy the fence lock with the bottle cutter to open the door.

  • Operate the generator and switch to restore power

Operate the generator and switch to restore power

When you go down the ladder and up the stairs and proceed further, you come out into a large water-flooded space with a switch in the center. First push the central switch, then while avoiding Cynthia emerging from the water, look for the generator around the area. Once you generate power and push the switch, power is restored.

  • Cynthia attacks when in the water

While looking for the generator, if you move through the water for a long time, Cynthia approaches with a splash. While moving through the water, if you see splashing, immediately move to a water-free area to prevent Cynthia from appearing.

  • Go down and defeat Cynthia

Go down and defeat Cynthia

After pushing the switch to turn on the lights, go down the stairs to head down. You'll battle Cynthia in the flooded lower level. Burn away any darkness that appears with your light and attack with the high-power rifle gun. When you defeat Cynthia, an event with Alan occurs.

  • Talk to Tor, profile him, and head to the Sheriff's Office

Talk to Tor, profile him, and head to the Sheriff's Office

After the event with Alan, talk to Tor and profile him. In profiling, you can obtain clues about Saga's parents and the Clicker. After profiling, defeat enemies and exit through the forest to head to the Sheriff's Office.

Return 5 Collectibles

Nursery Rhyme Puzzles

MapLocation
Bunker Forest_MapBunker Forest_Location
Forest Service Station_MapForest Service Station_Location
Shoreline_MapShoreline_Location

Cult Stash

MapLocation
Break Room Northwest_MapBreak Room Northwest_Surroundings
Break Room South_MapBreak Room South_Surroundings
Valhalla Nursing Home South_MapValhalla Nursing Home South_Surroundings
Forest Service Station West_MapForest Service Station West_Surroundings
Forest Service Station_MapForest Service Station_Surroundings
Lodge_MapLodge_Surroundings
Sheriff's Office South Wharf_MapSheriff's Office South Wharf_Surroundings
Next to Diner_MapNext to Diner_Surroundings

Lunch Boxes

MapLocation
Bright Falls 1_SurroundingsBright Falls 1_Map
Bright Falls 2_SurroundingsBright Falls 2_Map
Bright Falls 3_SurroundingsBright Falls 3_Map
Bright Falls 4_SurroundingsBright Falls 4_Map
Bright Falls 5_SurroundingsBright Falls 5_Map
Bright Falls 6_SurroundingsBright Falls 6_Map

Manuscripts

ManuscriptMap
Saga, at the Nursing HomeSaga, at the Nursing Home_Map
Tor EnthralledTor Enthralled_Map
Odin BedriddenOdin Bedridden_Map
Saga Opens the Boundary Realm of Valhalla Nursing HomeSaga Opens the Boundary Realm of Valhalla Nursing Home_Map
History of Valhalla Nursing HomeHistory of Valhalla Nursing Home_Map
Barry, Struggling with the ArtistBarry, Struggling with the Artist_Map
Architecture of Valhalla Nursing HomeArchitecture of Valhalla Nursing Home_Map
The Fall of CynthiaThe Fall of Cynthia_Map
Cynthia and TomCynthia and Tom_Map
Gaile Controlled by DarknessGaile Controlled by Darkness_Map
Rose at the Night Bingo EventRose at the Night Bingo Event_Map
Emmett Controlled by DarknessEmmett Controlled by Darkness_Map
The Cult Attacks the LodgeThe Cult Attacks the Lodge_Map

Break Rooms

MapLocation
Cauldron Lake 3_SurroundingsCauldron Lake 3_Map
Bright Falls 1_SurroundingsBright Falls 1_Map
Bright Falls 2_SurroundingsBright Falls 2_Map
Valhalla Nursing Home 1_SurroundingsValhalla Nursing Home 1_Map
Valhalla Nursing Home 2_SurroundingsValhalla Nursing Home 2_Map
Health Center_SurroundingsHealth Center_Map

Related Guides

List of Story Chapters

Alan Wake 2 Story

Return

Initiation

Alan Wake 2 Map and Walkthrough Guides

Alan Wake 2 Hub Link