| Previous Mission | Next Mission |
|---|---|
| Return 1 — Invitation | Initiation 1 — Late Night |
Return 2 Walkthrough
| Return 2 Walkthrough Chart | |
|---|---|
| 1 | Talk to Ilmo at the Surveillance Station |
| 2 | Find footprints at the crime scene |
| 3 | Follow the Nightingale's footprints |
| 4 | Perform profiling by the water |
| 5 | Shine light on dark matter with the Witch's Ladle |
| 6 | Obtain manuscript and head to the Witch's Cabin |
| 7 | Obtain Fuse at the camp near the cabin |
| 8 | Operate the fuse box and obtain manuscript in the break room |
| 9 | Organize investigation board and perform profiling |
| 10 | Defeat enemies at the general store and obtain shotgun and heart |
| 11 | Place the heart in the Witch's sign |
| 12 | Proceed through the boundary and defeat the Nightingale |
| 13 | Return to Bright Falls |
- Talk to Ilmo at the Surveillance Station
After arriving at Cauldron Lake, follow Casey and proceed along the path. You'll hear voices along the way—head toward the sound and you'll have a conversation with two people, Ilmo and Steven. Talk to both and progress the event.
- Find footprints at the crime scene
After the conversation event at the Surveillance Station, follow Casey again to head to the crime scene. By the time you arrive, it will be quite dark, so it's good to press the ○ button to turn on your flashlight and move around.
- Follow the Nightingale's footprints
Follow the footprints you found at the crime scene and proceed. While deviating from the footprints, there's a lunch box on the west side of the Witch's Cabin along the way, so it's good to collect the "manuscript fragment" and unlock the case "Alex Casey's Lunch Box."
- Perform profiling by the water
| Deduction Item | Clues to Place |
|---|---|
| Where does the Nightingale go? | ・Footprints leading into the forest ・Nightingale: The Nightingale passed through the trees to some other place. |
As you follow the footprints and approach the water, the Nightingale's profiling is added. Profile "Boundary" to obtain clues, and organize the investigation board together with the footprint clues.
- Shine light on dark matter with the Witch's Ladle
Head south from the water's edge toward the dark matter of the Witch's Ladle, and keep shining your flashlight light on it by pressing the × button. If the light isn't bright enough, press R1 to increase it.
- Obtain manuscript and head to the Witch's Cabin
| Deduction Item | Clues to Place |
|---|---|
| Where does the Nightingale go? | Another manuscript lies ahead of the Nightingale's footprints |
| The Witch's Cabin? | ・The fuse was installed. She found it among the forest's junk. ・Bright light. Here, nothing can hurt her. There was something that caught Saga's eye. It was as if the light had made them appear. |
Approach the area where the dark matter was and obtain the manuscript. After reading it, you'll obtain a clue, so organize your investigation board while heading to the "Witch's Cabin" mentioned in the manuscript.
- Obtain Fuse at the camp near the cabin
After arriving at the Witch's Cabin, obtain the Fuse at the camp near the cabin. While Fuses can be found in several places, Saga will mention if a Fuse is unusable. Use her words as a guide to find a working Fuse.
- Operate the fuse box and obtain manuscript in the break room
After obtaining a working Fuse, operate the Fuse Box. Operating it will turn on the lights in the Witch's Cabin. Once inside the cabin, you can obtain a manuscript from the shelf.
- Obtain the Trophy "Coffee Pot"
When you operate the box to turn on the lights in the Witch's Cabin, you'll obtain the "Coffee Pot" trophy. At the same time, the break room function for manual saving is also unlocked.
- Organize investigation board and perform profiling
| Deduction Item | Clues to Place |
|---|---|
| What kind of ritual? | ・She read with squinting eyes the unclear lines of the heart. The next part drawn from memory: "Witch, the heart is here. Show fear" ・The Witch's Ladle. Standing before Saga. Watching her and the Witch. The Nightingale's heart. Cold and still in her hand. |
After reading the manuscript, organize your investigation board and perform profiling to advance your deduction. After placing clues on the board, profiling "Heart" and "Heart! Where is it?" will progress the deduction.
- Defeat enemies and obtain shotgun and heart
Enter the general store and proceed to the back, where you'll engage in combat with enemies. After illuminating them to burn away the darkness protecting the enemies, defeat them with your handgun. After defeating the enemies, you can obtain a shotgun and the heart clue inside the store. Also, explore the store and collect other items.
- Obtain shotgun using code 739
To obtain the shotgun, you need to unlock a combination lock. Check the register in the store and align the dial to "739" to obtain the shotgun.
- Organize information on the investigation board
| Deduction Item | Clues to Place |
|---|---|
| What text is on the heart? | The text on the heart can now be read |
| Where is the heart? | ・The heart is somewhere in the general store ・The heart was inside the refrigerator |
When you discover the heart, the clue is updated. Don't forget to place the updated clue on your investigation board.
- Place the heart in the Witch's sign
While being careful of running out of ammunition, defeat enemies along the way and head to the Witch's Ladle, then place the heart in the Witch's sign. The Witch's Ladle will open, allowing you to proceed into the boundary.
- Proceed through the boundary and defeat the Nightingale
Proceed through the boundary toward the red light, and you'll hear voices. After exiting the cave, you'll engage in combat with the Nightingale. The Nightingale won't be defeated in one go and will engage you three times total, so defeat it each time it appears and proceed. After defeating it the third time, an event with Alan Wake will occur.
- Obtain manuscript by shining light on dark matter
As you proceed through the boundary, dark matter will appear. Shine light to burn away the darkness and obtain a manuscript.
- Return to Bright Falls
After the event with Alan Wake and Casey, talk to Casey to return to Bright Falls. Note that your protagonist will change, so it's good to explore various locations around Cauldron Lake and collect items and lunch boxes before returning to Bright Falls.
Return 2 Collection Elements
Cult Stashes
Inventory
Break Room
Manuscripts
Lunch Boxes
Radio
The radio "Wide Awake" can be obtained after the event with Alan Wake when the movie finishes playing or is skipped. Once obtained, the radio can be checked anytime in the mental world.
Nursery Rhyme Puzzle
Related Guides
List of Story Chapters
Return
| Return Walkthrough List | |
|---|---|
Return 1 — "Invitation" | Return 2 — "Heart" |
Return 3 — "Local Girl" | Return 4 — "No Chance" |
Return 5 — "Old Gods" | Return 6 — "Scratch" |
Return 7 — "Summoning" | Return 8 — "Deerfest" |
Return 9 — "Come Home" | |
Initiation
| Initiation Walkthrough List | |
|---|---|
Initiation 1 — "Late Night" | Initiation 2 — "Casey" |
Initiation 3 — "Haunting" | Initiation 4 — "We Sing" |
Initiation 5 — "Room 665" | Initiation 6 — "Return" |
Initiation 7 — "Mask" | Initiation 8 — "Zane's Film" |
Initiation 9 — "Gone" | |