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Return 2: The Heart Walkthrough | Alanwake2

Last Updated: August 28, 2026 at 11:57 AM
Table of Contents

Return 2: The Heart Walkthrough

Previous MissionNext Mission
Return 1 — InvitationInitiation 1 — Late Night

Return 2 Walkthrough

Return 2 Walkthrough Chart
1Talk to Ilmo at the Surveillance Station
2Find footprints at the crime scene
3Follow the Nightingale's footprints
4Perform profiling by the water
5Shine light on dark matter with the Witch's Ladle
6Obtain manuscript and head to the Witch's Cabin
7Obtain Fuse at the camp near the cabin
8Operate the fuse box and obtain manuscript in the break room
9Organize investigation board and perform profiling
10Defeat enemies at the general store and obtain shotgun and heart
11Place the heart in the Witch's sign
12Proceed through the boundary and defeat the Nightingale
13Return to Bright Falls
  • Talk to Ilmo at the Surveillance Station

Talk to Ilmo at the Surveillance Station

After arriving at Cauldron Lake, follow Casey and proceed along the path. You'll hear voices along the way—head toward the sound and you'll have a conversation with two people, Ilmo and Steven. Talk to both and progress the event.

  • Find footprints at the crime scene

Find footprints at the crime scene

After the conversation event at the Surveillance Station, follow Casey again to head to the crime scene. By the time you arrive, it will be quite dark, so it's good to press the ○ button to turn on your flashlight and move around.

  • Follow the Nightingale's footprints

Follow the Nightingale's footprints

Follow the footprints you found at the crime scene and proceed. While deviating from the footprints, there's a lunch box on the west side of the Witch's Cabin along the way, so it's good to collect the "manuscript fragment" and unlock the case "Alex Casey's Lunch Box."

  • Perform profiling by the water

Profile the Nightingale

Deduction ItemClues to Place
Where does the Nightingale go?・Footprints leading into the forest
・Nightingale: The Nightingale passed through the trees to some other place.

As you follow the footprints and approach the water, the Nightingale's profiling is added. Profile "Boundary" to obtain clues, and organize the investigation board together with the footprint clues.

  • Shine light on dark matter with the Witch's Ladle

Shine light on dark matter with the Witch's Ladle

Head south from the water's edge toward the dark matter of the Witch's Ladle, and keep shining your flashlight light on it by pressing the × button. If the light isn't bright enough, press R1 to increase it.

  • Obtain manuscript and head to the Witch's Cabin

Obtain manuscript and head to the Witch's Cabin

Deduction ItemClues to Place
Where does the Nightingale go?Another manuscript lies ahead of the Nightingale's footprints
The Witch's Cabin?・The fuse was installed. She found it among the forest's junk.
・Bright light. Here, nothing can hurt her. There was something that caught Saga's eye. It was as if the light had made them appear.

Approach the area where the dark matter was and obtain the manuscript. After reading it, you'll obtain a clue, so organize your investigation board while heading to the "Witch's Cabin" mentioned in the manuscript.

  • Obtain Fuse at the camp near the cabin
MapArea
Fuse Location MapObtain Fuse

After arriving at the Witch's Cabin, obtain the Fuse at the camp near the cabin. While Fuses can be found in several places, Saga will mention if a Fuse is unusable. Use her words as a guide to find a working Fuse.

  • Operate the fuse box and obtain manuscript in the break room

Operate the Fuse Box

After obtaining a working Fuse, operate the Fuse Box. Operating it will turn on the lights in the Witch's Cabin. Once inside the cabin, you can obtain a manuscript from the shelf.

  • Obtain the Trophy "Coffee Pot"

When you operate the box to turn on the lights in the Witch's Cabin, you'll obtain the "Coffee Pot" trophy. At the same time, the break room function for manual saving is also unlocked.

  • Organize investigation board and perform profiling

Organize Board and Perform Profiling

Deduction ItemClues to Place
What kind of ritual?・She read with squinting eyes the unclear lines of the heart. The next part drawn from memory: "Witch, the heart is here. Show fear"
・The Witch's Ladle. Standing before Saga. Watching her and the Witch. The Nightingale's heart. Cold and still in her hand.

After reading the manuscript, organize your investigation board and perform profiling to advance your deduction. After placing clues on the board, profiling "Heart" and "Heart! Where is it?" will progress the deduction.

  • Defeat enemies and obtain shotgun and heart

Defeat Enemies and Obtain Shotgun and Heart

Enter the general store and proceed to the back, where you'll engage in combat with enemies. After illuminating them to burn away the darkness protecting the enemies, defeat them with your handgun. After defeating the enemies, you can obtain a shotgun and the heart clue inside the store. Also, explore the store and collect other items.

  • Obtain shotgun using code 739

To obtain the shotgun, you need to unlock a combination lock. Check the register in the store and align the dial to "739" to obtain the shotgun.

  • Organize information on the investigation board
Deduction ItemClues to Place
What text is on the heart?The text on the heart can now be read
Where is the heart?・The heart is somewhere in the general store
・The heart was inside the refrigerator

When you discover the heart, the clue is updated. Don't forget to place the updated clue on your investigation board.

  • Place the heart in the Witch's sign

Place the Heart in the Witch's Sign

While being careful of running out of ammunition, defeat enemies along the way and head to the Witch's Ladle, then place the heart in the Witch's sign. The Witch's Ladle will open, allowing you to proceed into the boundary.

  • Proceed through the boundary and defeat the Nightingale

Defeat the Nightingale

Proceed through the boundary toward the red light, and you'll hear voices. After exiting the cave, you'll engage in combat with the Nightingale. The Nightingale won't be defeated in one go and will engage you three times total, so defeat it each time it appears and proceed. After defeating it the third time, an event with Alan Wake will occur.

  • Obtain manuscript by shining light on dark matter

As you proceed through the boundary, dark matter will appear. Shine light to burn away the darkness and obtain a manuscript.

  • Return to Bright Falls

Return to Bright Falls

After the event with Alan Wake and Casey, talk to Casey to return to Bright Falls. Note that your protagonist will change, so it's good to explore various locations around Cauldron Lake and collect items and lunch boxes before returning to Bright Falls.

Return 2 Collection Elements

Cult Stashes

MapArea
Lakeside_Obtain Location MapLakeside_Area
Crow's Foot Hills_Obtain Location MapCrow's Foot Hills_Area
Private Cabin_Obtain Location MapPrivate Cabin_Area

Inventory

MapArea
Cauldron Lake 1_Obtain Location MapCauldron Lake 1_Area
Cauldron Lake 2_Obtain Location MapCauldron Lake 2_Area

Break Room

MapArea
Cauldron Lake 1_Obtain Location MapCauldron Lake 1_Area
Cauldron Lake 2_Obtain Location MapCauldron Lake 2_Area

Manuscripts

MapArea
Nightingale, Enters the Lake_Obtain Location MapNightingale, Enters the Lake_Area
Nightingale, In the Dark World_Obtain Location MapNightingale, In the Dark World_Area
Saga, Finds a Safe Area_Obtain Location MapSaga, Finds a Safe Area_Area
Saga, Opens the Boundary of Cauldron Lake_Obtain Location MapSaga, Opens the Boundary of Cauldron Lake_Area
Saga, Burns Away Dark Matter_Obtain Location MapSaga, Burns Away Dark Matter_Area
Crime Scene_Obtain Location MapCrime Scene_Area
Tree Cult_Obtain Location MapTree Cult_Area

Lunch Boxes

MapArea
Cauldron Lake 3_Obtain Location MapCauldron Lake 3_Area
Cauldron Lake 4_Obtain Location MapCauldron Lake 4_Area
Cauldron Lake 5_Obtain Location MapCauldron Lake 5_Area
Cauldron Lake 6_Obtain Location MapCauldron Lake 6_Area
Cauldron Lake 7_Obtain Location MapCauldron Lake 7_Area

Radio

Wide Awake

The radio "Wide Awake" can be obtained after the event with Alan Wake when the movie finishes playing or is skipped. Once obtained, the radio can be checked anytime in the mental world.

Nursery Rhyme Puzzle

MapArea
Cauldron Lake 1_Obtain Location MapCauldron Lake 1_Area
Cauldron Lake 2_Obtain Location MapCauldron Lake 2_Area
Cauldron Lake 3_Obtain Location MapCauldron Lake 3_Area

Related Guides

List of Story Chapters

Alan Wake 2 Story

Return

Return Walkthrough List
Chapter 1 "Invitation"
Return 1 — "Invitation"
Chapter 2 "Heart"
Return 2 — "Heart"
Local Girl
Return 3 — "Local Girl"
No Chance.png
Return 4 — "No Chance"
Old Gods
Return 5 — "Old Gods"
Scratch
Return 6 — "Scratch"
Summoning
Return 7 — "Summoning"
Deerfest
Return 8 — "Deerfest"
Come Home
Return 9 — "Come Home"

Initiation

Initiation Walkthrough List
Alan Wake 2.png
Initiation 1 — "Late Night"
Initiation 2 "Casey"
Initiation 2 — "Casey"
Initiation 3 "Haunting"
Initiation 3 — "Haunting"
We Sing
Initiation 4 — "We Sing"
Room 665
Initiation 5 — "Room 665"
Return
Initiation 6 — "Return"
Mask
Initiation 7 — "Mask"
Zane's Film
Initiation 8 — "Zane's Film"
Gone
Initiation 9 — "Gone"

Alan Wake 2 Map and Walkthrough Guides

Alan Wake 2 Hub Link