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Return 6: Scratch Walkthrough | Alanwake2

MabryLast Updated: September 2, 2026 at 1:13 PM
Table of Contents

Return 6 Scratch Walkthrough

Previous MissionNext Mission
Return 5Return 7

How to Progress Through Return 6

How to Progress Through Return 6
1Defeat enemies in the Employee Lounge
2Talk to Detective Estevez and obtain the Sheriff's Office key
3Head to the Morgue in the basement and talk to Casey
4Insert a fuse into the generator in the back of the morgue
5Return to the first floor while defeating enemies
6Talk to Estevez at the Front Desk
7Collect clues in Breaker's room
8Talk to Alan in the holding cells
9Activate 3 lighting devices while avoiding Scratch's attacks
10Talk to Casey and others in Breaker's room
11Hear about Alan from Ilmo
12Collect clues from the filing room in the holding cells
13Conduct profiling and organize the investigation board
14Talk to Estevez and Toral to obtain clues
15Convey the plan to Casey and Estevez
16Drive to Cauldron Lake
  • Defeat enemies in the Employee Lounge

Defeat enemies in the Employee Lounge

Enter the Sheriff's Office and head toward the conference room, where you'll have a conversation with Detective Estevez. After learning from Estevez that darkness is nearby, head to the Employee Lounge and defeat the enemies.

  • Talk to Detective Estevez

Talk to Detective Estevez and obtain the Sheriff's Office key

After defeating the enemies, return to the closet and hear Estevez's story. At the end of the conversation, obtain the "Sheriff's Office key" from Detective Estevez.

  • Head to the Morgue and talk to Casey

Head to the Morgue and talk to Casey

Head to the morgue in the basement and talk to Casey. You can receive a fuse from Casey to restore power on the first floor.

  • Insert a fuse into the generator in the back of the morgue

Insert a fuse into the generator in the back of the morgue

Insert the fuse you received from Casey into the generator in the back of the morgue. Power is restored to the first floor, and Estevez reports that enemies have been released.

  • Return to the first floor while defeating enemies

Return to the first floor while defeating enemies

After power is restored to the first floor, three enemies that were released from the holding cells come down to the basement. Use lights, guns, hand flares, and other tools to defeat them all.

  • Talk to Estevez at the Front Desk

Talk to Estevez at the Front Desk

When you return to the first floor, Estevez, who was in the closet, has moved to the Front Desk. Hear what Estevez has to say at the Front Desk.

  • Collect clues in Breaker's room

Collect clues in Breaker's room

Passcode723

Collect clues in Sheriff Tim Breaker's room. Also, by deriving the passcode "723" for the dial lock based on the clues, you can obtain a Pump-Action Shotgun.

  • Talk to Alan in the holding cells

Talk to Alan

When you head to the holding cells, you'll have a conversation with the Coskela brothers who are incarcerated near the entrance. After the conversation ends, talk to Alan at the very back. When you try to give the Clicker to Alan, an event occurs.

  • Activate 3 lighting devices

Activate 3 lighting devices

After the event, Scratch, impersonating Alan, attacks Saga. Since you can't defeat Scratch at this location, activate 3 lighting devices while avoiding Scratch's attacks or holding it back appropriately.

  • Talk to Casey and others in Breaker's room

Talk to Casey and others in Breaker's room

After the battle with Scratch, talk to Estevez in Breaker's room about what comes next. After talking to Estevez, obtain the holding cell key, and a conversation occurs with Casey.

  • Hear about Alan from Ilmo

Hear about Alan from Ilmo

After the conversation with Casey and Estevez, talk to Ilmo, the younger brother of the Coskela brothers on the first floor, about Alan. You can obtain clues about Alan, as well as hear about his brother and the cult.

  • Collect clues from the filing room in the holding cells
Clue ①Clue ②
Filing Room Clue ①Filing Room Clue ②

Use the holding cell key to collect clues from the filing room in the holding cells. Also, at this timing, it's good to return to the morgue marked as POI on the map and read the "?" document as well.

  • Conduct profiling and organize the investigation board

Conduct profiling and organize the investigation board

Deduction ItemClues to Place
Scratch? Wake?・Scratch sought the Clicker just like Wake did
・Casey: The thing that attacked Casey had Wake's face. Wake was never there; it was Scratch all along.
・FBC File: The dark entity took the form of Barbara Jagger
Where is Wake?・Wake has been contacting us from the dark world
・Wake: Trapped in the dark world.
Can we still use the Clicker?FBC File on Light Switch Object Functionality - Clicker
How can we save Wake?FBC File on Cauldron Lake: Gateway to another reality

As you accumulate profiling, organize the clues on the board and advance your deductions. This will allow you to conduct profiling on Toral. Collect clues from Toral's profiling and continue organizing the board.

  • Conversation possible with Ilmo and Casey

As you organize the investigation board and advance your deductions, a new conversation with Ilmo occurs. From this point on, your relationship changes and you can cooperate with Ilmo.

  • Obtain clues from Estevez and Toral

Obtain clues from Estevez and Toral

Deduction ItemClues to Place
Can we still use the Clicker?Estevez: The FBC classified the Clicker as a supernatural object. They believe it has some kind of power.
How can we save Wake?If you just believe in the power of Art's message, anyone can use the Clicker.

After organizing the investigation board, advancing your deductions, and talking to Estevez, you can obtain new clues. Additionally, Toral's profiling is added, and you can obtain new clues from Toral as well.

  • Convey the plan to Casey and Estevez

Convey the plan to Casey and Estevez

After completing your deductions about the case, convey the plan to Casey and Estevez. When you convey the plan, a warning appears stating "Please save your progress before going to Cauldron Lake." At this point, select "Currently impossible" with the ○ button and be sure to save.

  • Drive to Cauldron Lake

Drive to Cauldron Lake

Once you drive to "Cauldron Lake" by car, you won't be able to return from Cauldron Lake. If you haven't finished exploring, load the save data from before talking to Estevez and be sure to complete everything before getting in the car.

Collectibles in Return 6

Nursery Rhyme Puzzle

MapLocation
Rental Cabin_MapRental Cabin_Location
Boatyard_MapBoatyard_Location
Witch Finder Station Inside_MapWitch Finder Station Inside_Location

Lunch Box

MapLocation
Cauldron Lake 8_SurroundingsCauldron Lake 8_Map
Bright Falls 7_SurroundingsBright Falls 7_Map

Cult Stashes

MapLocation
Kalevala Knights Workshop_MapKalevala Knights Workshop_Surroundings
Rental Cabin_MapRental Cabin_Surroundings
Sheriff's Office_MapSheriff's Office_Surroundings

Manuscript

ManuscriptMap
Cauldron LakeCauldron Lake_Map
Cynthia's LampCynthia's Lamp_Map
Rose, Receiving a MessageRose, Receiving a Message_Map
Odin, Losing an EyeOdin, Losing an Eye_Map

Break Room

MapLocation
Sheriff's Office 1_SurroundingsSheriff's Office 1_Map
Sheriff's Office 2_SurroundingsSheriff's Office 2_Map

Related Guides

List of Story Chapters

Alan Wake 2 Story

Return

Initiation

Alan Wake 2 Map and Walkthrough Guides

Alan Wake 2 Hub Link