List of All Weapon Skills in Mistfall Hunter
Mistfall Hunter gives every weapon a deep pool of skills to pull from, and a lot of them branch into different attacks depending on your timing. Experiment with them to suit your desired playstyle. This list breaks down every weapon skill in the game and what it does.
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All Greatsword Skills
| All Greatsword Skills | |
|---|---|
| Breakthrough Charge | A two-stage dash attack. Stage 1 thrusts forward with your sword. During the recovery, press the buttons again to branch into Stage 2 for a leftward or rightward arc. |
| Opportunistic Thrust | After dodging, immediately use this skill to branch into a light strike: dash forward slightly while swinging your sword to attack. |
| Parry | Assume a defensive stance to parry frontal attacks, negating damage and recovering Energy with each successful parry. This stance lasts up to 5 seconds or until you land 5 parries, whichever comes first. Right after a successful parry, press the buttons to branch into an attack: one option is a sweeping strike against enemies in front of you, the other is a long-distance dash slash. Both branch attacks apply Wither on hit. In trio mode, Parry has a shorter base cooldown. |
| Pursuit | After any heavy strike, you can branch into a light strike: rapidly swing your weapon to perform two slashes. |
| Radiant Retribution | Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect. |
| Thorn Guide | Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state, such as Super Armor or Blocking, you'll instead dash along the thorns toward them. |
| Sprinting Slash | After dodging forward, immediately use the button to branch into a heavy strike: leap forward while spinning to swing your weapon. Dodging backward works the same way, branching into a counterattack as you step back instead. Both heavy strike branches can execute enemies affected by Wither. |
| Withering Mark | Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target. |
All Polearm and Shield Skills
| All Polearm and Shield Skills | |
|---|---|
| Breaker Shield Bash | Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised. |
| Javelin Thrust | Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage. |
| Spear Barrage | Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy. |
| Sacred Bulwark | Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks a certain number of times. |
| Intervene | Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward. |
| Rainbow Piercer | Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy. |
All Hammer Skills
| All Hammer Skills | |
|---|---|
| Assault Hammer | Lift the hammer then smash the ground, dealing Physical Damage. Hold to perform a Lv. 1 Charge. Lv. 1 Charge: Gain Super Armor effect during casting and dash forward a considerable distance. |
| Power Hammer | Press the button to unleash Light Strikes, chaining up to 3 hits for damage. You can hold to charge during this period. |
| Punishing Hammer | After a Light Strike, turn and dash forward slightly, then slam the hammer into the ground ahead. You can hold the button to charge during this window. |
| Hammer Dash | Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode. |
| Hammer Spin | Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill. |
| Skullcrusher | Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting. |
| Earthshaker | Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged. |
| Warhammer Sling | Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time. |
All Sword and Shield Skills
| All Sword and Shield Skills | |
|---|---|
| Block | Raise the shield to block attacks from the front. Hold to maintain the shield stance, this allows movement while the shield is raised. In trio mode, blocking PvP damage consumes less energy. This is an effortless technique that, with perfect timing, helps avoid many oncoming dangers. |
| Impalement | Hold to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip. While in the Blade Edge or Strong Edge state, your travel distance is increased. |
| Stacked Slash | Normal attacks grant 1 stack of Sword Tip. At 6 stacks, you enter the Blade Edge state. While in Blade Edge, gaining 6 more stacks upgrades you to the Strong Edge state, and pressing the buttons unleashes Stacked Slash. Using Stacked Slash during Blade Edge exits the state afterward. Using it during Strong Edge instead enhances the attack with increased travel distance, damage, and Super Armor, then drops you back down to Blade Edge state after use. |
| Stonebreaker Slash | Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode. |
| Whirling Cut | Dash forward and perform 2 slashes, dealing Physical Damage. Brandrgarde's cold winds are their eternal battle song. Besides strong liquor, a skilled swordsman's Whirling Cut warms them, Passion and courage drive them forward, and victory is their unchanging desire. |
| Shield Slam | Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor. A gambling craze led a squad leader to lose his late wife's bracers. Harald ordered him to perform 500 shield bashes, leaving his right hand bandaged for a long time. |
| Shield Dash | Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking. |
How to Unlock Weapon Skills
You unlock more Weapon Skills as you level up. Check the in-game description for the exact level requirement on each one.