All Gadgets and How to Use Them- 007 First Light

All Gadgets  and How to Use Them- 007 First Light

Gadgets Explained

gadgets.jpg

In 007 First Light, James Bond has a variety of spy tools to help him in his missions, but not all at once. As the main campaign progresses, Bond gains access to more Gadgets in his toolkit and is allowed to carry more. However, by the end, Bond is only allowed to carry four gadgets with him in a mission. That seems restricting, but it is not too much of an issue.

While each tool has a special feature to them, First Light doesn't retrict the player to only use them for their special features. For example, the Dart Phone is designed to make guards sick, but it can also be used to destroy objects for distractions.

phone destroys.gif

To know how an object interacts with something, or someone, open the Q-Lens! The Q-Lens shows what would happen if a Gadget is used on the object or person aimed at.

q lens.png

Gadgets cannot be used forever, however. They use up two kinds of resources: Electric and Chemical.
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Understanding how these Gadgets works is key to becoming England's greatest spy.

Q-Watch q watch.jpg

Unlocked AtThe Needle's Eye
DescriptionA watch that can remotely hack objects
Resources UsedElectric
Used ForTemporarily disable cameras, creating distractions

Dart Phonedart phone.jpg

Unlocked AtThe Needle's Eye
DescriptionA phone that contains a small dart that can make guards sick
Resources UsedChemical
Used ForDisrupt guards, creating distractions

Smoke Podsmoke pod.jpg

Unlocked AtAll the Time in the World
DescriptionMiniscule pods that create a smoke screen when deployed
Resources UsedChemical
Used ForStunning guards, quick escapes

Shockwave Camerashockwave camera.jpg

Unlocked AtAll the Time in the World
DescriptionA camera that can emit a strong shockwave
Resources UsedElectric
Used ForStunning guards, destroying objects

Laser Straplaser strap.jpg

Unlocked AtThe Past Never Dies
DescriptionA feature of the watch that fires a laser that can effect enemies or small objects like locks
Resources UsedElectric
Used ForDisarm or blind enemies, cut wires, destroy locks

Flash Mineflash mine.jpg

Unlocked AtThe Past Never Dies
DescriptionMines disguised as earbuds that create a flash that is triggered by proximity
Resources UsedChemical
Used ForDisorienting enemies, surprise traps

Missile Penmissile pen.jpg

Unlocked AtKnightfall
DescriptionA downscaled RPG made to look like a pen, IT can fire equally small rockets
Resources UsedChemical
Used ForDamaging armored enemies, destroying armored doors

List of All Mission Walkthroughs

missions

All Mission Walkthroughs
Against All OddsThe Needle's EyeA Night Out
All the Time in the WorldThe Past Never DiesBeyond the Grave
UninvitedKnightfallTime to Die
Wave of the FutureFor England
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007 First Light Complete Walkthroughs and Map Guides