Gadgets Explained
In 007 First Light, James Bond has a variety of spy tools to help him in his missions, but not all at once. As the main campaign progresses, Bond gains access to more Gadgets in his toolkit and is allowed to carry more. However, by the end, Bond is only allowed to carry four gadgets with him in a mission. That seems restricting, but it is not too much of an issue.
While each tool has a special feature to them, First Light doesn't retrict the player to only use them for their special features. For example, the Dart Phone is designed to make guards sick, but it can also be used to destroy objects for distractions.
To know how an object interacts with something, or someone, open the Q-Lens! The Q-Lens shows what would happen if a Gadget is used on the object or person aimed at.
Gadgets cannot be used forever, however. They use up two kinds of resources: Electric and Chemical.
Understanding how these Gadgets works is key to becoming England's greatest spy.
Q-Watch 
| Unlocked At | The Needle's Eye |
| Description | A watch that can remotely hack objects |
| Resources Used | Electric |
| Used For | Temporarily disable cameras, creating distractions |
Dart Phone
| Unlocked At | The Needle's Eye |
| Description | A phone that contains a small dart that can make guards sick |
| Resources Used | Chemical |
| Used For | Disrupt guards, creating distractions |
Smoke Pod
| Unlocked At | All the Time in the World |
| Description | Miniscule pods that create a smoke screen when deployed |
| Resources Used | Chemical |
| Used For | Stunning guards, quick escapes |
Shockwave Camera
| Unlocked At | All the Time in the World |
| Description | A camera that can emit a strong shockwave |
| Resources Used | Electric |
| Used For | Stunning guards, destroying objects |
Laser Strap
| Unlocked At | The Past Never Dies |
| Description | A feature of the watch that fires a laser that can effect enemies or small objects like locks |
| Resources Used | Electric |
| Used For | Disarm or blind enemies, cut wires, destroy locks |
Flash Mine
| Unlocked At | The Past Never Dies |
| Description | Mines disguised as earbuds that create a flash that is triggered by proximity |
| Resources Used | Chemical |
| Used For | Disorienting enemies, surprise traps |
Missile Pen
| Unlocked At | Knightfall |
| Description | A downscaled RPG made to look like a pen, IT can fire equally small rockets |
| Resources Used | Chemical |
| Used For | Damaging armored enemies, destroying armored doors |