Knightfall Mission Full Walkthrough | 007 First Light

Knightfall Mission Full Walkthrough | 007 First Light

Knightfall Summary

Summary

James Bond reunites with Greenwood after Bond escaped his capture by Damien Webb, the son of AI pioneer Sir Nicholas Webb. Together they infiltrate Webb Industries to discover evidence linked to the bombing incident in Slovakia and how it involved Damien's father. After going through a series of convoluted puzzles,they discover a shocking truth: Webb's actions were a cover-up for the mistakes created by THEIA, a quantum supercomputed employed by MI6 to be used in predicting terrorist attacks. THEIA falsely declared Beckett and two other agents as moles. Webb was dispatched to eliminate them to prevent the flaws of THEIA from being revealed.

Previous MissionNext Mission
UninvitedTime to Die

Knightfall Walkthrough

Main Objective: Reach the Perch

[1] Make your way up to the 2nd floor
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When you explore the offices, you'll notice that most of them are locked and require an office key. Fortunately, Greenway offers you a boost up if you can't look for it.

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[2] Get to the stairs
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You'll see a ledge that you can hang from. Drop down then climb to the other side.

[3] Open the path for Greenway
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You'll see another ledge that you can drop down from.
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Jump down then head left where you can see Greenway on the other side.
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There is an office to the left you can get into by sabotaging the door controller using your Q-Watch.
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Head inside and activate the panel. A cleaning robot will make its way and open the door. These little guys have access to most rooms so they may come in handy. Go with Greenway to the stairs that you saw and head to the next area.

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[4] Head to the East Wing
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Unfortunately, the door to the East Wing is blocked so you have to find another way around. Greenway hints that there is a panel in the bathroom that you can break into do just that.
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A guard will hear the noice and investigate. Hide in the corner then take him down.
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Head outside of the office then sabotage the door controller.

[5] Take a breather
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The second door leading to the East Wing is locked. Greenway decides to take a breather (or tactical pause) so you oblige. Complete all his personal conversations to unlock the Tactical Pause challenge.

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[6] Head to the 2nd Floor Executive Area
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Once that's done head right and you can see a ledge to hang down from. Traverse your way left to reach the room.
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There's a platform that you can climb so that you make your way to the other side. Be cautious as there is a guide patrolling that area who will immediately see you once you drop
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You can bluff the security guard to avoid any trouble then head inside.
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The next room is riddled with guards so it's better to sneak your way through. There's an office to the right that has a panel but has one guard in it. Distract him with either the fire extinguisher, air conditioner or panel.
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Go through and you'll make it out to another office with one guard. Take him out then you can go to the exit. Sabotage the door controller to let Greenway through.
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[7] Bypass the sensors
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The next area is a long hallway with interconnecting offices armed with laser sensors. If you touch those, the area will go into lockdown so you don't want that.
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Head right and there should be some wrapped furniture that you and Greenway can move.
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There's a panel behind the clutter. Go inside and you'll see two exits. Head left and you'll exit to the second office.
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Make your way out to the hallway then sabotage the door controller of the third office. Backtrack towards the panel then go to the furthermost tunnel
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Head to office that just opened and press the panel to call a cleaning robot.
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Once that's done disable the lasers to let Greenway through
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Climb the stairs then head to the Perch Access door. However, it's sealed tightly so you need to find another way around. Greenway suggests Webb's penthouse.

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2nd Main Objective: Get to the Penthouse

[1] Unlock the door from the other side
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Make your way down the corridor and you'll see an interesting sight. Two guards have been knocked out by some unknown assailant. One of the guards has a keycard but it's the one on the other side of locked door.

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Greenway finds an open window that you can climb towards. He'll give you a boost up to climb the nearby shelves.
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After dropping down the window. Head out and you'll see a ledge. Hang from it then make your way to the other side.
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Get the keycard near the door.
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Continue further down and you'll notice a trail of bodies. Head inside to see who could've done it.

[2] Enter the Penthouse
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It turns out that the person responsible is Isola Vale, an "employee" of Webb Industries. She's been working undercover but the stakes have been raised. Now, she needs a helping hand from Bond and Greenway. They accept, much to Bond's reluctance.
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You'll enter a room with a mechanism in front of you. You need to bring it back online to raise the stairase that leads to the penthouse. There's a door to the right that will lead to the access panel. Turn it on to restore power. Head up the stairs and to the penthouse

[3] Locate and open the safe

The button that opens Webb's safe is located behind his desk.
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Isola will tell you that Webb tends to forget his passwords so he keeps a memory aid which she was able to snatch. The safe uses a four-digit code and it must pressed in this order:
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Your clue is to look for objects around the penthouse associated with the note.

CodeImage
1Screenshot 2026-05-31 222705.pngSir Nicholas was number one in his class, according to his diploma
4Screenshot 2026-05-31 222817.png Roko's Basilisk, rendition four. A series of AI-generated painting depicting the hypothetical.
9Screenshot 2026-05-31 222609.pngA copy of a video game created by Nicholas Webb: Hyperion 9
3Screenshot 2026-05-31 222831.pngA scale model of Webbs Industries' Hong Kong office entitled Site 3
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[4] Cover your tracks
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As you're about to cover your tracks, Webb and his son head to the office. Keep yourself hidden otherwise you'll fail the mission.
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Greenway will give you a new objective: record the conversation between the two. Stay out of sight but try to keep it close. They'll move to another area so trail them as they move across the room.

[5] Escape the penthouse
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After they leave, Greenway will tell you that the access to the Perch will close in 4 minutes. Isola will guide you in getting out. First, access the switch on Webb's desk which is the cat statue.
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Run towards the exit then head towards the vent to the left.
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Keep running until you see the double doors leading to the Perch. Run past through the guards and to the elevator.
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Once you're inside, the elevator will stop working. Force your way out and go to the vent.
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Isola will tell you that you have 30 seconds to reach the Perch or the bridge will retract and the only way to do that is use a zipline.
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Head left then climb the ledge.
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After climbing up, run to the zipline to proceed to the next mission.

3rd Main Objective: Obtain Evidence

[1] Follow Greenway
You finally make it to the Perch. But you're stopped by security because you don't have a lab coat as per company policy. Time to get a lab coat.Screenshot 2026-05-31 225213.png
[2] Get a lab coat
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You can eavesdrop two employees behind you. One of them is complaining that the key to his locker was sucked by a cleaning robot. That's your ticket to getting a lab coat.
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You can call the robot by accessing the panel which is located east of the service center. The robot will then start emptying its container in a disposal unit that is nearby.
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Go inside and bluff the civilian.
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Get the key inside the container. Two people will be watching so take care of them.
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Return to locker room to get the lab coat. Wearing a disguise lets you bluff nearby guards but be wary of watchers because they can see right through Bond.

[3] Catch up to Greenway
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Return to the service centre where you'll be greeted to a large crowd. Use this to your advantage and make your way to the front.

[4] Activate the Admin Server
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Greenway will give some instructions on how to activate the server: First, you need to activate the panel, put it offline, activate the manual override, then reactivate.

[5] Activate Servers 3200, 2600, 1100
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Greenway tells you that 3 more servers need to be reactivated in order to get more evidence. The other servers are located in an adjacent room where agents are already destroying the servers. Remember to follow the sequence

ServerLocation
1100Screenshot 2026-06-02 153727.png Server 1100 is the first one you see when you enter the room
3200Screenshot 2026-06-02 154528.pngFrom the first server, head right until you see the serial number
2600image_2026-06-02_161249142.pngThis server is located in the left side of the room near Server 1100

[6] Confront Sir Nicholas
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Bond and Greenway make a horrifying discovery: THEIA, the supercomputer created by Webb Industries and employed by MI6, is flawed. WDamien is then sent to rectify these errors to fix the facts. Rhys Beckett was one of the first victims of THEIA's mistakes. Nicholas Webb suddenly appears and has a little chat (debate) with Bond over THEIA's errors and the justification for his crimes. image_2026-06-02_162417350.png
Soon enough the room starts to fill with poison gas. You and Greenway need to get out.
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[7] Escape the data center
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Get out of the data center by following the red lights. Greenway will also give you a new gadget to use: the Missile Pen.
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The path will lead to the exit but the door is locked. Use the Missile Pen to destroy the vent cover and escape through the vent.

[8] Reach the flight deck
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Damien's personal guards will be waiting for you on the flight deck. You don't need to sneak your way out since you'll be granted the Licence to Kill so let loose and fight your way out!
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Run to the second floor then break left.
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There will be snipers perched on top of a balcony. Use your Missile Pen to take them down.
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Run to shelter towards the flight of stairs.
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More enemies will spawn as you head upstairs.
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The path will be blocked by a security door. Use your Missile Pen to destroy it.
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Continue pushing until you reach the opposite end. Take out the enemies and the sniper up ahead.
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A couple of more enemies will spawn before going to the cargo deck.
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Drop down the ledge then sprint towards the room then break right.
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Hitch a ride by calling the platform. Climb your way up once it arrives.

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When you get off, you'll have to fight two guys. Deal with them to proceed.

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[9] Locate the Helicopter
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Greenway's in a tight spot. He needs you to distract the merceneries while he raises the platform. Your only chance is to make it to the control room but you need to create a distraction.
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Create a distraction by shooting the pipes in front of the mercenaries. Once it explodes you have a minute to get to the control room and jump to the helicopter.
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Greenway is distraught over what he learned about THEIA and parts ways with Bond. Nevertheless, you continue your mission to stop the Webbs at all costs.

Going Old School

[1] Follow Moneypenny
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Bond tries to reason with Moneypenny that the situation is dire and they need to act fast. She retorts by saying that it's not simple and that infiltrating Webb Industries had consequences.

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Walk with Moneypenny until you reach a door. Inside, M gives Bond a stern warning over his botched attempt at Webb Industries.

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M tells Bond that there is footage of him and Greenway infiltrating Webb Industries. Webb has accused him of terrorism and she has been ordered to turn Bond in for his arrest. Instead, she assigns him on a undercover mission to find proof on the Webbs.

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Before dismissing him, she tells him to see Q. Moneypenny then briefs you that you'll be playing as St. John Smythe, a billionare taking a vacation in Vietnam. This is where Damien will head to next.

[2] Report to Q

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Q can be found at the back of the lab tinkering away with a new invention. He tells you that he prepared some gadgets for you as well as a new service pistol.

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[3] Collect field equipment
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Select your gadget loadout by going to the cart up ahead.

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The service pistol in inside a briefcase just near the cart.

[4] Talk to Q
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Once you're ready, talk to Q to begin the next mission. You can also converse with him on other matters.

[5] Exit through the sewers
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If you're ready, Q opens the door and leading to the sewers and to your next mission: Vietnam.

Webb Industries (Knightfall) Interactive Map

webb-industries-knightfall-chapter

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