How to Complete Gardener's House Activity - Dying Light The Beast
Gardener's House Activity
Gardener's House Activity Summary
The open world of Dying Light: The Beast constantly rewards you for exploring. Scattered across Castor Woods are Safe Zones, Safe Spots, and Substations, each offering its own rewards.
・Safe Zones are usually large safehavens. Once secured, they become your hub to craft weapons, manage gear, and rest before heading back out.
・Safe Spots are smaller versions of Safe Zones—no workbench, but still a place to catch your breath and regroup. Also a place to spend the night if you catch yourself wandering as the sun sets.
・Substations are both helpful to you and the people in Castor Woods. Powering up Substations restores electricity to nearby areas and activates electric traps, giving you more room to play around with your environment against your enemies.
All three are worth the risk. Each one hides valuable loot, rare materials, or weapons, making every new zone you claim feel like a real step toward surviving the night.
Gardener's House Activity Objectives
・Climb the tower.
・Flip the power switch on.
Rewards
・3000 XP