What Is the Combat Like
Clive Barker's Hellraiser: Revival mixes brutal first-person combat with survival horror. How you manage your resources and approach enemies, guns blazing or with a stealthier touch, decides whether you live or die.
Distance and Stamina
Combat in Queen's Domain relies on two major ideas: Distance and Stamina. Attacking and running consumes stamina, but the amount of stamina you have when you attack determines how much damage you deal against the enemy.
If you attack without any stamina, you are dealing almost no damage to your enemy. The more stamina you have when you attack, the stronger the hit is. You can also charge your attack for an even stronger hit. You can even charge your attack as your stamina regenerates so you can always wind up one strong attack after another.
Different weapons also have different reach, so understanding the distance you need to avoid an attack and to deal with one is essential. Attack speed is also different for every weapon, so timing your attack well is required too. Most of the time, you will find yourself standing just enough to bait an attack from an enemy and then strike back as they miss or wind back their weapon.
Melee, Magic, and Throwing Weapons
Aside from weapons having different reach, they are also categorized on their overall weapon type. There are Melee, Magic, and Throwing Weapons. Melee and Magic Weapons both occupy the same three slots while Throwing weapon occupy three separate slots.
Throwing Weapons are weapons you can hurl at enemies, but they are limited and replenish over time. Think of it as ammo from a gun.
Melee and Magic Weapons are your primary weapons, which are used to hit enemies. Magic Weapons have a special attack that uses the magic they are imbued with when activating their secondary attack. This special secondary attack also has a resource of its own, often requiring time to recharge before being able to use again. Melee Weapons use stamina when their secondary attack is used.
Damage Types
Damage types also determine the amount of damage you deal against an enemy. There are a lot of damage types, such as Slash, Impact, and Pierce to name a few. Certain enemies are weaker to certain damage types, while others are more or completely resistant against others.
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