Sector 06: Central Port - Orbital Elevator Full Walkthrough and Details | Pragmata

Sector 06: Central Port - Orbital Elevator
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Sector 06: Central Port - Orbital Elevator Guide

Sector 06: Central Port - Orbital Elevator
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Sector 06: Central Port - Orbital Elevator Quest Summary

Hugh and Diana finally reach the Orbital Elevator, only to find Eight waiting for them. What do they do?

Sector 06: Central Port - Orbital Elevator Walkthrough

Main Objective: Head to Eight

AREA 05 - Orbital Elevator

When ready, take the tram and head to the Orbital Elevator

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Upon arrival, go right and jump over the wreckage.

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Continue down the path and proceed to the next room.

Point of InterestDetails
Safe Box 1Safe Box 1Jump across the other platform. Open to obtain a set amount of Lunafilament.
Box 1The box is at the corner of the platform near the staircase.
Mini Cabin BuddyMini Cabin Buddy
The hidden figure can be seen near the wreckage.
Upgrade Component 1Upgrade Component 1The item is down the staircase next to the bottom platform.
Box 2Box 2The box is at the bottom platform.

Descend the staircase and jump to the bottom area. Head straight towards the door at the end of the hallway.

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Defeat the incoming enemies to unlock the door! An Anomalous Walker and two Walker MK-II bots will spawn first, followed by an Impeder and another Anomalous Walker.

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Point of InterestDetails
Box 3 and 4Box 3 and 4

Enter the room after clearing the challenge, grab the box, and follow the path blocked by dead filament. Cleanse these and hop onto the platforms to reach the top of the room. Deal with the two Anomalous Walkers that spawn nearby and the Gunner sitting behind a blockade of dead filament.

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Before leaving the room, jump on the corner platform and disrupt the Holo-Wall. Several items can be found in this section, but watch out for a lurking Creeper!

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Point of InterestDetails
Safe Box 2Safe Box 2
The Safe Box contains a set amount of Lunafilament.
Box 6Box 6
Safe Box 3Safe Box 3The Safe Box contains Upgrade Components x 10
Upgrade Component 2Upgrade Component 2
Time To Say GoodbyeTime To Say Goodbye
Box 7Box 7

At the end of the section, hack the terminal to reveal a path back and continue to the next room.

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The next area features two challenge zones, clear all segments to unlock the doors above and below.

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The first zone features two waves: the first consists of two Walkers, a Walker Mk-II, and a Crusher. The second drops in a Lancer, a Bomber, and an Executor. Eliminate all enemies to advance to the next zone.

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The second zone has only one set of enemies. Defeat the Anomaly and three Anomalous Walkers to finish the challenge.

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Point of InterestDetails
Box 8Box 8
Box 9Box 9
Box 10Box 10
Unit PrinterUnit Printer
Box 11Box 11

Before going to the next area, go back to the door near the bottom of the stairs.

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Enter the room and fight the three Missile Watchers and a Missile Watcher MK-II, while evading the jamming devices. Move to the next area once the room is secure.

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Use the thrusters to climb over the platform across the ledge. Grab the nearby Upgrade Component, then head left towards a blue chest containing a Mod, Adrenaline Flood.

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Go back to the top of the staircase near the challenge zone and head to the next area.

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Continue ascending the walkway to reach the final area where Eight awaits.

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Point of InterestDetails
Box 12Box 12
Upgrade Component 4Upgrade Component 4
Safe Box 4Safe Box 4
The Safe Box contains Upgrade Components x 6.
Safe Box 5Safe Box 5
The Safe Box contains a Cabin Coin.
Orbital Elevator Access StationOrbital Elevator Access Station - Escape Hatch Activate the Escape Hatch and use to return to the Shelter anytime.

The duo head inside the Orbital Elevator to confront and stop Eight.

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New Main Objective: Stop Eight


Eight transforms into Idea, a corrupted figure bound in glowing dead filament. Hugh and Diana prepare as they face the new monstrosity.

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Idea uses a variety of tentacle-based attacks, including sweeps, slams, and piercing thrusts. Most of these have delayed timing, so stay on your toes.

After losing a third of its health, Idea immobilizes Hugh and launches its own counter-hacking phase. At 50% health, it gains a red halo and a new wide-range attack, increasing the difficulty. Red zone markers will appear on the floor during this attack, followed by a continuous bombardment of dead filament. The attack stops and obstacles vanish once Eight descends back to the platform.

At around 25% health, Diana initiates Deletion Protocol, bringing the fight to an end.

No.Tips on How to Defeat IDEA
1Purge the dead filament around the boss twice to make hacking easier and deal maximum damage.
2Prioritize the head at all times! It is Idea's primary weak point.
3Use the Stasis Net to keep it immobilized and chain hacks more effectively.
4Stay mobile during the dead filament barrage.
5Maintain a mid-range distance to better anticipate incoming attacks.

After finally stopping Eight, the two ride the maintenance elevator to get to the top.

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However, as they approach the shuttle, a new threat suddenly emerges.

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Head to the Epilogue to find out how Hugh and Diana deal with the new problem.

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