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Chapter 6: La Difesa Siciliana | Mafia The Old Country All Chapters Guide | GameTrek | Mafia The Old Country All Chapters Guide

Chapter 6: La Difesa Siciliana OverView and Completionist Walkthrough Guide

Chapter 6: La Difesa Siciliana
LocationsObjectives
・Fiumansa
・San Celeste
・Meet Leo at the tannery・Meet with Don Galante and Don Torrisi
・Meet with the informant in San Celeste
・Go over the plan with Leo and Cesare
・Release Giuseppe the forger from prison
・Find his printing plates in D'Amico's office
・Escape the Guardie Station
・Defeat Major D'Amico
Chapter Summary
Don Galante and Don Torrisi hatch a plan to stop Spadaro's rise to power.After meeting with an informant, Enzo, Leo, and Cesare are then tasked to sneak Giuseppe, a master forger, out of prison. When the plan goes sideways, they are forced to fight their way out and lay low for a while.

Chapter 6: La Difesa Siciliana Walkthrough

one

Drive the car to the Tannery. Meet Leo and follow him inside.

2

When you regain control, head to the first room on the left and acquire the newspaper Labor Protests. Continue following Leo's lead upstairs.

3

When you reach the car outside, head left and up the stairs. Turn left again and keep going until you reach the stone bench with the newspaper Traditional Games.

4

Return to the car and get in the driver's seat. Follow the path to drive towards San Celeste. When you get to an arch, stop and obtain the Mystery Fox inside the arch.

5

Head back outside and run towards the pole. There is a photo spot there.

6

Get back in the car and keep driving. When you see a fork in the road, turn right. Stop when you see houses on either side of the road. Approach the well before the house and find the newspaper Volcano Erupts.

7

When you reach San Celeste, park the vehicle. Go up the stairs and turn at the first left. Beside a large tree is a bench with the newspaper Wheel of Death.

8

From the bench, turn left and then turn right. Turn right again and press forward. You will incur a cutscene with Isabella. Go to the upper right hand corner of the market and you will see a conversation between someone and aGuardia. Speak to the man in the red vest after they talk. Follow the man into the building.

9

Enzo will enter the office with the informant. On one of the tables near the flag is the newspaper Tunnel Completed.

10

Keep following the informant to the balcony upstairs. He will give you information on the prisoners. Head back outside and Isabella will approach you.

11

After talking to Isabella, meet Cesare and Leo at the nearby cafe.

12

Sneak around to the left side of the area. Go towards the pillars and hide from the ones on patrol. On the other side of the pillars is a building. One of them has a ladder that can help you get up to the roof. Keep going until you find another ladder and go down from there. Sneak into a nearby building.

13

Kill the man in front of the car and carry him into one of the chests in the room. Crank the engine of the car to get the attention of the people outside so that you can sneak attack them. Place the new body into the same chest. Go outside and kill the remaining guard.

14

Wait for the guard in charge of the prisoners to go inside the building and follow them. Kill them from behind.

15

Go to Giuseppe's cell. To the left, you will find the Abile Charm. Open the prison door to let Giuseppe out. Inside his room is a Trinacria.

16

Giuseppe complains that he can't leave without his plates. Enzo decides that he will retrieve them while Giuseppe stays at the prison for safety. Go to the building across the prison and open the door. Go through the dining hall to get to the safe. Kill/Knock out the guard in the dining room. The code is00 01 02.

17

Move to the next room on the right. Kill/Knock out the guard there as well. Go to the end of the next room and open the door. The safe code here is28 34 12. You learn that the plates were moved to D'Amico's safe and the combination is *02 19 62

18

Go out and turn left. You will see a guard by the staircase - silence them. Head upstairs and turn right. Kill/Knock out the guard in the room before entering the adjoining room. To the right of the desk is a Mystery Fox while on the table is a letter.

19

Exit the hallway and kill/choke the guard roaming around. Enter the middle room and enter the code to the safe. Retrieve the plates.

20

The guards figured out there is an intruder and are now on full alert. Make your way back to the prison and get Giuseppe. Exit the area using the gate to the left of the prison (facing the prison) while killing all of the guards in the way.

21

You guys almost escape but the major finds you. In order to buy the other times, Enzo decides to fight him. You will face Major D'Amico one on one.

22

Enzo almost gets killed but the boys come back to save him. Luckily, they are able to escape and bring everyone home. Go to bed and rest.

Trophies

TrophyHow to Get
Lira for LiraThe trophy will be automatically achieved after completing Chapter 6.

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